Want to help build Bohemia's new engine? Apply within!
Your main task will be to contribute to development and research of our new , which will serve as the technical backbone of our future games. You’ll develop new tools for our artists, designers, animators, sound designers and other developers who work on our games. You’ll also be working on the technologies and tools used for creating large-scale game environments, and on tools that our community will use for creating their own user mods.
Welcomed Skills
Please attach examples of your work (including source code).
Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.