[MEP team] Game Designer

1 Month ago • 2-3 Years
Game Design

Job Description

Contribute effectively in current/new projects throughout their life cycle, to create new hit games. This role involves actively exploring the mobile game market, utilizing player behavior data, and suggesting improvements to create unique games. Responsibilities include designing and implementing features that enhance player engagement and revenue, focusing on new game mechanics, levels, monetization, and in-game economies. The designer will also brainstorm ideas, consolidate team input, and stay updated on industry trends.
Good To Have:
  • Working experience in music games is a strong plus.
  • Proven from transition one Hyper to Hybrid is a strong plus.
Must Have:
  • Actively explore the mobile game market and utilize player behavior data, feedback & suggest improvements to create new and unique games.
  • Translate ideas, design concepts into high quality game execution.
  • Design and implement features that enhance player engagement and revenue.
  • Brainstorm & consolidate ideas from team members to propose design solutions.
  • Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices.
  • At least 2-3 years of experience as a game designer in casual, hyper casual games.
  • Proven experience in game design, core loop and monetization design for multiple revenue models (ads, in-app purchases and hybrid).
Perks:
  • Competitive salary and benefit packages
  • Twice-yearly performance bonuses
  • Personal learning and well-being budget
  • Team-building budget
  • Lunch, teatime, monthly team dinner and parking allowance
  • Minimum 12 days of paid annual leave
  • 10 days of paid sick leave
  • 12 days working from home per year
  • Annual trips to countries where we achieve the most success
  • Opportunity to work on exciting mobile game projects.
  • Collaborative and supportive team environment.
  • Continuous learning and growth opportunities.

Add these skills to join the top 1% applicants for this job

problem-solving
budget-management
game-texts
user-experience-ux

OBJECTIVES YOU NEED TO GET WITH THIS JOB

Contribute effectively in current/new projects throughout their life cycle, to create new hit games.

RESPONSIBILITIES

  • Actively explore the mobile game market as well as utilize player behavior data, feedback & suggest improvements to create new and unique games.
  • Translate ideas, design concepts into high quality game execution.
  • Design and implement features that enhance player engagement and revenue, with a focus on new game mechanics, levels, monetization and in-game economies.
  • Brainstorm & consolidate ideas from team members to propose design solutions.Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices.

QUALIFICATIONS

  • At least 2-3 years of experience as a game designer in casual, hyper casual games.
  • Proven experience in game design, core loop and monetization design for multiple revenue models (ads, in-app purchases and hybrid).
  • Working experience in music games is a strong plus.
  • Proven from transition one Hyper to Hybrid is a strong plus.

SKILLS

  • Deep knowledge of game design principles (player motivation, core loop, MDA frameworks, monetization models, economy balancing, etc.).
  • Strong game analysis skills: applicants must be able to intelligently deconstruct & discuss the strengths and weaknesses of games' design and experience.
  • Strong critical thinking and analytical skills, able to work effectively in a data-informed environment.
  • Ability to pitch concepts in a clear, detailed manner through strong written, visual & verbal skills.
  • Good sense of user experience & psychology in user design Excellent written and verbal communication in English.

WHAT WE OFFER

  • Competitive salary and benefit packages, twice-yearly performance bonuses
  • Personal learning and well-being budget
  • Team-building budget
  • Lunch, teatime, monthly team dinner and parking allowance
  • Minimum 12 days of paid annual leave, plus 10 days of paid sick leave
  • 12 days working from home per year
  • Annual trips to countries where we achieve the most success (next stop: Japan looking for teammates to go with us )
  • Opportunity to work on exciting mobile game projects.
  • Collaborative and supportive team environment.
  • Continuous learning and growth opportunities.

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