Job Description
As a Mid-Level QA Tester, you’ll be a key part of the in-house team - not just testing features, but owning them from a quality standpoint. You’ll work closely with designers, engineers, and producers to ensure strong build health, feature delivery, and communication around quality. You’ll be the point of contact for information gathering, test requirements, and overall QA ownership of initiatives within your areas.
You’ll work embedded within our development teams, supporting the creation and maintenance of Vaultbreakers from within. You’ll be responsible for the quality ownership of assigned features or systems, ensuring they meet our standards across implementation, stability, and player experience.
This role is less about isolated bug-hunting and more about being part of development; helping teams make informed decisions, maintaining build health, and ensuring clarity in quality expectations. You’ll act as a bridge between design, production, and testing to ensure smooth information flow and proactive quality management.
Responsibilities
- Own QA for assigned features or initiatives. From definition to release readiness.
- Support build health and feature health, ensuring daily stability and identifying key blockers early.
- Collaborate with developers to define test requirements and ensure coverage from functional to edge cases testing.
- Conduct focused testing of in-development features and support wider regression testing when needed.
- Retrieve and communicate critical information to assist both development and test teams.
- Identify and advocate for tooling needs that improve test efficiency and reporting.
- Report clearly and consistently on quality status, risks, and recommendations.
- Encourage a culture of questioning, communication, and quality delivery throughout the team.
- Contribute to documentation and knowledge sharing, ensuring smooth handover between QA and development.
Requirements
- 2+ years working as a QA Tester in the games industry.
- Strong understanding of game development workflows and cross-discipline collaboration.
- Excellent communication skills (verbal and written English).
- Experience with bug tracking and test management tools (e.g., Jira, TestRail).
- Analytical mindset and a sharp eye for detail.
- Strong sense of ownership and initiative. You drive quality, not just react to issues.
- Ability to prioritise effectively and adapt to shifting goals in an agile environment.
- Passion for games and the process of making them.
Pluses
- Technical experience or familiarity with programming, automation, or Unity.
- Experience maintaining build pipelines, or supporting CI/CD workflows.
- Experience testing networked multiplayer systems.
- Understanding of performance testing and optimisation workflows.
- Familiarity with Xbox, PlayStation and Steam environments.
What We Offer
- 25 days/year paid vacation + national holidays
- 40 hours/year paid time off to take care of personal/practical stuff
- 37.5 hour work week
- Danish work-life balance
- Daily lunch buffet (including vegan/vegetarian option)
- Friday bars, leisure activities and annual offsite company events
- An ambitious and dynamic team of fun, vibrant colleagues located near the heart of Copenhagen
- Career growth opportunities via mentoring, courses, and an environment that challenges you to grow and focuses on continual improvement.
- Venture journey with Employee Stock Option Program
- Relocation assistance to Denmark for EU citizens
How To Apply
If this sounds like you, we’d love to hear from you! Apply on this site with your CV and a cover letter detailing why you are interested in working at BetaDwarf, what familiarity you have with our games and any relevant knowledge or experience you think we'd like to know about.
This role takes place onsite in Copenhagen, Denmark, is full-time and starting as soon as possible. We will be conducting interviews on an ongoing basis.
We’re proud of our diverse team, shaped by a wide range of backgrounds and experiences, and welcome applicants of all walks of life.
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