Physics Programmer

2 Months ago • 2-5 Years • Physics Engine

Job Summary

Job Description

Quantic Dream's R&D department seeks a Physics Gameplay Programmer to contribute to a competitive online multiplayer project. Responsibilities include adapting the physics engine and collision system, integrating dynamic collision and detection features in a networked environment, and collaborating with game designers and engine engineers. The role requires proposing technical solutions, ensuring smooth integration with other game components, designing and testing physics simulations, and communicating effectively with creative teams. This is a crucial role in shaping the game's physics and player experience.
Must have:
  • 2-5 years game dev experience
  • Solid understanding of physics (dynamics)
  • Proficiency in C++
  • Multiplayer game experience (a plus)
  • Excellent communication skills

Job Details

Dans le cadre du développement d’un projet multi-joueurs en ligne, et pour ses prochaines très ambitieuses productions et publications, QUANTIC DREAM étoffe son département R&D.  
Sous la responsabilité du Lead Programmeur Projet et au sein d’une équipe à taille humaine mobilisée par les défis, la collaboration et l’esprit d’équipe, vous contribuerez à l’adaptation de notre moteur physique et système de collisions aux besoins du projet.  
 
En tant que Physics Gameplay Programmeur, vous assurerez l’intégration ainsi que le support des fonctionnalités de collisions dynamiques, et de détection dans un contexte réseau. Vous travaillerez en collaboration avec le Game design et les ingénieurs moteurspour trouver les solutions techniques permettant de répondre aux besoins Gameplay. 

missions

    • Proposer des conseils techniques et fournir aux conceptrices et concepteurs de jeu les moyens de réaliser leur vision et ambition, 
    • Travailler de près avec les programmeurs gameplay et réseaux pour s’assurer du bon fonctionnement avec les autres composantes du jeu, 
    • Concevoir, améliorer et tester des fonctionnalités permettant au jeu d’obtenir une simulation physique et un système de détection simple et performant 
    • Assurer la coordination et la communication avec les équipes créatives  

profil

    • Vous êtes diplômé en informatique (école d'ingénieurs, IUT, ou formation similaire) 
    • Vous avez entre 2 et 5 ans d'expérience dans le développement vidéo ludique, une expérience sur un titre multijoueurs est un plus.  
    • Vous avez de solides notions des lois physiques liées à la dynamique. 
    • Vous avez de solides notions des lois physiques liées à la dynamique. 
    • Capacités d’analyse, de synthèse et d'optimisation. 
    • Vous avez une parfaite maitrise du C++ 
    • Vous faites preuve de rigueur, d’initiative et êtes force de proposition  
    • Bon(ne) communicant(e), vous êtes doté(e) de qualités relationnelles afin d’interagir et de collaborer avec des interlocuteurs variés. 
    • Vous avez une bonne communication orale et écrite en anglais. 
Poste à pourvoir au sein d'une R&D talentueuse et passionnée, nous vous donnons l'opportunité de travailler sur des technologies de pointe dans un environnement créatif et innovant.
Si ce poste vous intéresse et que votre profil correspond, transmettez-nous votre candidature afin de rejoindre notre équipe !

QUANTIC DREAM s’engage pour la diversité et l’égalité des chances. Notre équipe est le reflet de cet engagement.

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About The Company

QUANTIC DREAM is a subisdiary of NETEASE GAMES (Nasdaq: NTES) and was founded in 1997. It has gained international recognition for its contribution to interactive narration and its fresh thinking on emotion in games. The studio is considered one of the leading motion capture studios, in particular for the creation of real-time 3D virtual actors performing with stunning realism. Since our founding, we have developed proprietary technologies and cross-platform engines, including some very advanced tools and a unique approach to the production pipeline.


Quantic Dream has been at the forefront of innovation in narrative, popularizing the genre of choice-dependent stories. The studio creates thought-provoking games like Fahrenheit (aka Indigo Prophecy in North America), Heavy Rain, Beyond: Two Souls, and more recently Detroit: Become Human, which has now sold in excess of 8,5 million units on PS4 and PC. Their medium-defining titles showcase world-class talents including David Bowie, Elliot Page, Willem Dafoe, Hans Zimmer and Jesse Willians.

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