Prototyping Systems Engineer - Platform Architecture

Apple

Job Summary

The Platform Architecture group at Apple is seeking a Prototyping Systems Engineer to develop forward-looking prototype systems. This role involves connecting hardware and software into unified systems, designing technologies to work seamlessly. You will create 'livable prototypes'—complete product concepts—from overall system design to schematic reviews. Collaboration with software engineering partners is key for OS preparation, bootstrapping, and device drivers. Post-fabrication, you'll assist with hardware bringup and debugging, turning revolutionary ideas into intuitive technology experiences.

Must Have

  • BS in CS, CE, EECS, or similar engineering degree
  • Experience in design of computer systems
  • Experience in C/C++
  • Experience with common hardware interfaces such as PCI, UART, I2C, SPI, or USB
  • Exposure to low-level system software such as operating systems, bootloaders and device drivers

Good to Have

  • 3+ years industry experience
  • MS or PhD in CS, CE, EECS, or similar engineering degree
  • Ability to work with EEs for hardware bringup and debug of prototypes
  • Ability to read and understand block diagrams, schematics, and datasheets
  • Familiarity with microcontrollers, both hardware and firmware
  • Familiarity with ARM architecture, Cortex-A and Cortex-M profiles

Perks & Benefits

  • Comprehensive medical and dental coverage
  • Retirement benefits
  • Discounted products and free services
  • Reimbursement for certain educational expenses (tuition)
  • Opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs
  • Ability to purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan
  • Eligibility for discretionary bonuses or commission payments
  • Eligibility for relocation

Job Description

Imagine what you could do here. At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job, and there's no telling what we can accomplish together. Our Platform Architecture group is responsible for connecting our hardware and software into one unified system, and we design technologies to work seamlessly in unison. Join this team, and you’ll develop forward-looking prototype systems in collaboration with engineers across Apple. We take daring, revolutionary ideas and turn them into reality. You and your team will apply engineering fundamentals and start from scratch if need be. Together, our work will lead to the intuitive technology experiences that Apple is known for worldwide.

The Platform Architecture systems prototyping team creates "livable prototypes"—complete product concepts that you can actually use, as opposed to concept demonstrations. We are a small team of self-motivated, curious generalists who love to make thoughtful, interesting new things. In your role on the prototyping team, you will participate in concept's overall system design, from the top-level diagrams to participation in schematic reviews. Working with our software engineering partners across Apple, you will help prepare the OS, bootstrap and device drivers for the project. Once hardware has been fabricated, you'll work with your EE and ME peers on bringup and debugging.

  • BS in CS, CE, EECS, or similar engineering degree
  • Experience in design of computer systems
  • Experience in C/C++
  • Experience with common hardware interfaces such as PCI, UART, I2C, SPI, or USB
  • Exposure to low-level system software such as operating systems, bootloaders and device drivers
  • 3+ years industry experience
  • MS or PhD in CS, CE, EECS, or similar engineering degree
  • Ability to work with EEs for hardware bringup and debug of prototypes
  • Ability to read and understand block diagrams, schematics, and datasheets
  • Familiarity with microcontrollers, both hardware and fiirmware
  • Familiarity with ARM architecture, Cortex-A and Cortex-M profiles

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $147,400 and $272,100, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant

.

Apple accepts applications to this posting on an ongoing basis.

7 Skills Required For This Role

Problem Solving Cpp Game Texts Html Prototyping Bootstrap System Design

Similar Jobs