Scene QC

undefined ago • All levels • Quality Assurance

Job Summary

Job Description

This role is responsible for the daily maintenance and quality control of all scene assets within projects, ensuring resource correctness and resolving related issues like branch merge conflicts. The Scene QC will also merge resources, ensure proper paths and formats, and identify and judge scene asset bugs to accelerate resolution and ensure correct in-game performance. Candidates should have experience in resource/project management, be familiar with Unity3D workflow, and proficient in 3D production and engine-related tasks, with strong problem-solving and modeling abilities.
Must have:
  • Maintain all scene assets and ensure correct content.
  • Resolve daily branch merge conflicts and resource issues.
  • Merge resources to branches, ensuring correct paths and formats.
  • Understand and judge scene asset bugs to ensure product performance.
  • Experience in resource or project management.
  • Familiarity with Unity3D workflow.
  • Proficiency in 3D production and engine-related work.
  • Strong problem-solving ability.
  • Ability to model to handle bugs.
Good to have:
  • Familiarity with 3dmax/Maya.
  • Familiarity with Zbrush/Mudbox.
  • Familiarity with Substance Designer/Painter.
  • Familiarity with Quixel suit.
  • Familiarity with Photoshop.

Job Details

Job Description

1. Responsible for the daily maintenance of all scene assets within the project, ensuring that resource content is correct and error-free;

2. Responsible for resolving daily branch merge conflicts and other resource-related issues, collecting relevant information and synchronizing with relevant personnel in a timely manner;

3. Merge resources into various branches according to project requirements, ensuring correct paths, resource formats, and content;

4. Understand and judge relevant bugs involving scene assets, accelerate the problem-solving process, and ensure correct performance of the final product on the actual machine;

Job Requirements

1. Experience in resource management or project management, familiar with Unity3D workflow, proficient in 3D production and engine-related work;

2. Strong problem-solving ability, with the ability to judge problems that need to be solved;

3. Strong learning ability, meticulous, good at learning and summarizing, willing to share, strong sense of responsibility and good communication skills;

4. High sensitivity and understanding of R&D processes and collaboration;

5. Possess certain modeling ability to handle bugs; familiarity with the following software is a plus: 3dmax/Maya, Zbrush/Mudbox, Substance Designer/Painter, Quixel suit, Photoshop, etc.;

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