Senior 3D Character Artist

1 Month ago • All levels • Character Art

Job Summary

Job Description

Magic Media is seeking a Senior 3D Character Artist to join their creative and innovative team. The role involves creating organic assets like characters and animated props, defining project pipelines, assisting junior artists, and completing documentation. The ideal candidate will have extensive experience in the videogame industry, specializing in organic mesh creation across various styles and pipelines. This position offers an open and professional environment for artists to thrive.
Must have:
  • Create organic assets (characters, props)
  • Define pipelines and assist juniors
  • Proficient in Maya, Blender, Substance Painter
  • Experience with Unreal or Unity
  • Knowledge of mesh topology and anatomy
Good to have:
  • Knowledge of other lifeforms anatomy
  • 2D background for self-creation
  • Ability to achieve visual goals without blueprints
  • Understanding of style expectations
  • Knowledge of art creation pipelines and automation
Perks:
  • Open and professional environment

Job Details

Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 15 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.

We are looking for a passionate Senior 3D Character Artist to join our team. If you are looking for an open and professional environment to unleash the potential we want to hear from you! The ideal candidate should have extensive and demonstrable experience creating organic meshes in different styles and pipelines specifically among the videogame industry. 


WHAT YOU WILL DO:

  • Be responsible for the creation of different types of organic assets such as characters or organic animated props.
  • Define the pipelines that will be followed in a project, assist leading the juniors and completing estimations or other documentation.

Skills

  • Knowledge of the standard 3D packages, Maya, Blender.
  • Proficient in using Substance Painter.
  • Experience using Unreal or Unity.
  • Extensive and demonstrable knowledge of mesh topology and human anatomy.
  • Some knowledge of other lifeforms anatomy.
  • A 2D background and are capable of following their own creations without a concept. 
  • Capability to achieve expected visual goals and style without fully defined blueprints.
  • Good understanding of which style and visuals are expected in each task or project.
  • Ability of art creation pipelines, asset exporting, and process automation workflows.
  • Excellent communication skills.
  • Reporting and documentation skills.

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