Senior Character Artist

1 Year ago • 5 Years +

Job Summary

Job Description

Senior Character Artist needed with 5+ years experience in game industry. Expertise in 3D modeling, sculpting, and texturing human characters and costumes.
Must have:
  • Character Artist
  • 3D Modeling
  • Sculpting, Texturing
  • Human Anatomy
Good to have:
  • Realtime Hair
  • Maya/Max/Blender
  • Unreal Engine
  • Outsourcing Feedback
Perks:
  • Office-first Approach
  • Hybrid Working

Job Details

Red Rover Interactive is an exciting new game development studio founded by industry veterans from renowned companies such as Funcom, Lockwood Publishing, Bohemia Interactive, Ubisoft Reflections, and more. We're on a mission to reimagine the multiplayer gaming landscape, with an emphasis on crafting groundbreaking survival experiences that champion player agency and drama.

The Role:

We're on the hunt for a Senior Character Artist who thrives in a dynamic, MVP-driven environment and is adept at balancing creativity with practicality. In this role, you'll not only design and sculpt character costumes that capture the imagination of players but also play a crucial part in evolving our game post-launch, ensuring fresh and engaging content that keeps our community coming back for more.

  • Lead the creation of high-quality 3D character models, from conceptualization to in-game implementation.

  • Work closely with the art director and design team to ensure character designs align with the game's vision and narrative.

  • Contribute to the development and maintenance of character art pipelines and best practices.

  • Provide Feedback to our Outsources to ensure a in quality and technical sound delivery.

We are looking for someone who:

  • 5+ years of experience as a Character Artist in the video game industry, with a strong portfolio showcasing high-quality character models.

  • Expertise in 3D modelling, sculpting and texturing realistic human characters, cloth and character costumes, as well as hard surface elements.

  • Strong understanding of human anatomy, character design principles and fabric dynamics.

In addition, we expect you to have:

  • Expertise in Realtime Hair Workflows.

  • Expert knowledge in Maya/Max/Blender, ZBrush, Marvelous Designer.

  • Experience with Unreal Engine and familiarity with its character setup and implementation pipelines.

  • Experience in providing clear, actionable feedback to outsourcers, ensuring consistency and quality in all character assets.

How We Work: 

We strongly believe that our team and culture are integral to building creative and innovative games, to this ends we prioritize an office-first approach with hybrid home working options. With office locations in Oslo, Norway, and Newcastle, UK, we foster a collaborative and inclusive work environment where each team member's contribution is valued. 

The Application Process:

If you know someone on the team, feel free to reach out directly - a personal recommendation speaks volumes. Our hiring process is streamlined to respect your time. Expect an introductory call with our Head of People, followed by a formal interview and skills assessment. In the final interview, you’ll meet the remaining founding members to learn about our vision and strategy.

Are you a trailblazer yearning to make a substantial impact? We’re seeking self-driven professionals who:

  • Flourish in a fast-paced startup environment.

  • Take initiative and drive development forward.

  • Adapt effortlessly to wearing multiple hats.

  • Foster innovation through a fail-fast mindset.

If this resonates with you, we invite you to join the ranks of Red Rover Interactive!

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