Company Description
People Can Fly is one of the leading independent AAA games development studios. Our international team consists of hundreds of talented individuals who work from offices in Poland, the UK, Ireland, the US, and Canada, as well as from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new, unique experience to players worldwide.
Job Description
Main Goal of the Role
Create and oversee the production of high-quality 3D characters that meet People Can Fly’s artistic and technical standards. You will play a key role collaborating with internal and external teams to bring memorable characters to life, ensuring consistency and quality throughout the production pipeline.
Responsibilities
- Create industry-leading, high-quality 3D characters that balance visual fidelity with performance and gameplay needs.
- Collaborate closely with Art Directors and Leads to define and drive artistic vision across projects.
- Mentor and support both internal and external character artists, providing thoughtful, actionable feedback.
- Work with Outsourcing and Production to plan, track, and integrate character assets on schedule.
- Oversee the quality and consistency of all character content, ensuring alignment with PCF’s artistic standards.
- Contribute to documentation, tutorials, and best practices that elevate the team’s collective craft.
- Research and adopt new techniques and workflows to continually push the quality of character art.
- Integrate assets directly into the engine and collaborate on resolving technical or artistic challenges.
Qualifications
- 5+ years of experience as a 3D Character Artist in the game industry.
- Experience shipping at least one AAA title from start to finish.
- Strong traditional art foundation — anatomy, proportion, composition, color theory.
- Advanced proficiency in Maya, ZBrush, Photoshop, and Substance Painter/Designer (experience with Mari, Houdini, Unreal, or Unity is a plus).
- Solid understanding of game production workflows, including high-/low-poly modeling, PBR materials, UV layouts, and optimization.
- Ability to solve complex artistic and technical challenges collaboratively and independently.
- Excellent communication, organization, and prioritization skills.
- Genuine passion for great games, continuous learning, and creative excellence.
Additional Information
What we offer:
- Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
- Full Dental coverage, including major dental and orthodontics.
- 4% RRSP matching before tax deductions, 100% vested on day 1.
- Paid week off during Winter Holidays.
- 20 paid vacation days and 5 paid sick days.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.