Senior Engine Programmer

8 Hours ago • 5 Years + • Game Programmer

Job Summary

Job Description

Keen Software House seeks a Senior Engine Programmer to contribute to the development of VRAGE3, the next-generation engine for Space Engineers 2. This role involves optimizing, implementing new features, and developing entire systems within a highly parallelized, data-oriented engine. The successful candidate will collaborate closely with game programmers and designers, mentoring junior team members while contributing to a next-gen voxel system, GPU-driven pipeline, and ray tracing. The position offers remote work options from anywhere, but the company's headquarters is in Prague, Czech Republic.
Must have:
  • 5+ years experience
  • C# proficiency
  • Windows development
  • Performance/memory profiling
  • Developing VRAGE3 engine
Good to have:
  • C++ knowledge
  • Engine development experience
  • Test-driven development
  • Advanced math/physics
  • Computer science degree
Perks:
  • International team
  • Friendly environment
  • Bonuses
  • Modern offices
  • Unlimited home office
  • Relocation package
  • 5 weeks vacation
  • Unlimited sick days
  • Company events

Job Details

We are looking for top talent

We are searching for a highly skilled Senior Engine Programmer. You would be developing state-of-the-art systems for the new generation of the VRAGE3 engine being developed for our new title Space Engineers 2. This new generation of VRAGE has been redesigned from scratch to be highly parallelized, data oriented, featuring a next generation voxel system, GPU driven pipeline and raytracing. You’ll be a part of the VRAGE team, working closely with the Game programmers and Designers to help them achieve the creative vision for our games.

This position is based in Prague, Czech Republic, where our company's headquarters is located. However, you can work remotely with us from anywhere.

Requirements:

  • Skilled and experienced programmer (5+ years)
  • Proficient with Windows development
  • Very good knowledge and experience with C#
  • Ability to apply results from low level performance and memory profiling
  • Intermediate English
  • Responsible, well organized, good time management
  • Friendly, curious, creative
  • Don´t be a C-player

Considered a plus:

  • University degree with a focus on computer science
  • Knowledge of C++
  • Experience developing your own engine
  • Experience in designing and maintaining desktop applications
  • Experience with test driven development
  • Advanced math and physics knowledge
  • Interest in science and space research
  • Avid gamer

Responsibilities:

  • Developing VRAGE3 engine – optimizing, implementing new features or whole systems
  • Mentoring less experienced team members

We offer:

  • International team
  • A friendly environment without a corporate approach
  • Work on already very successful games
  • Incentive system benefits – bonuses
  • Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!
  • Unlimited home office
  • Possibility of (fully) remote cooperation, or a relocation package
  • 5 weeks of vacation
  • Unlimited sick days
  • Company breakfasts and other company events (BBQ, parties, workshops,…)
  • Dedicated time for studying

Curious about your future Team Leader? Meet Daniel Ilha!

Learn more about our in-house engine VRAGE3 and its challenges from our Technical Director Jan Hloušek:

What the selection process will look like:

  1. Collecting all documents and completing the entry form
  2. Screening and evaluating all received documents
  3. Programming task (completed at home)
  4. Task evaluation
  5. Interview with the Team Leader, Technical Director, and HR
  6. Job offer

If you like challenging work, seek autonomy, enjoy having impact and responsibility, and want to work in a friendly environment with colleagues who inspire you, please apply with your CV and link to your GitHub repository and/or excerpt of your latest source code.

Similar Jobs

Glowmade - Gameplay Programmer (12 Month Maternity Cover)

Glowmade

England, United Kingdom (Hybrid)
1 Month ago
SmileGate - Effects Artist ([Sandbox] Team)

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
3 Weeks ago
Limit Break - Senior Engineer (Unity) (Japan)

Limit Break

Tokyo, Japan (On-Site)
7 Months ago
Streamline Media Group  Inc  - 3D Generalist

Streamline Media Group Inc

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)
7 Months ago
Spyke Games - 3D Marketing Artist

Spyke Games

İstanbul, Türkiye (On-Site)
5 Days ago
Cloud Imperium Games - Engine Programmer

Cloud Imperium Games

Frankfurt, Hessen, Germany (On-Site)
2 Months ago
Techland - Game Programmer

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
8 Months ago
Warhorse Studios - C++ Programmer

Warhorse Studios

Prague, Prague, Czechia (On-Site)
5 Months ago
Hypersonic Laboratories - Senior Gameplay Software Engineer

Hypersonic Laboratories

(Remote)
4 Months ago
Teravision Games - Unreal Engine Programmer

Teravision Games

Bogotá, Bogota, Colombia (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Ubisoft - Senior Generalist Developer

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
2 Weeks ago
Future Colossal - Freelance Creative Technologist - Bench

Future Colossal

New York, New York, United States (On-Site)
6 Months ago
Activision - Senior Technical QA Analyst

Activision

Warsaw, Masovian Voivodeship, Poland (On-Site)
1 Month ago
Socialpoint - Principal UX/UI Designer

Socialpoint

Barcelona, Catalonia, Spain (Hybrid)
2 Months ago
ByteDance - Research Scientist Intern - Quantum Chemistry Intern (ByteDance Research) - 2025 Summer/Fall (PhD)

ByteDance

San Jose, California, United States (On-Site)
3 Months ago
Meta - Data Engineer, Product Analytics

Meta

Fremont, California, United States (On-Site)
3 Months ago
Meta - Manager, Production Engineering

Meta

Dublin, County Dublin, Ireland (On-Site)
3 Months ago
Unity - Data analyst

Unity

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
2 Months ago
Meta - Design Verification Engineer

Meta

Sunnyvale, California, United States (On-Site)
3 Months ago
Meta - Product Design Engineer, Reality Labs

Meta

Sunnyvale, California, United States (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Prague, Prague, Czechia

Wargaming - UX/UI Design Team Lead - Universal Stream (World of Tanks)

Wargaming

Prague, Prague, Czechia (Hybrid)
2 Months ago
Bohemia Interactive - Engine Tools Programmer Prague/Brno

Bohemia Interactive

Prague, Prague, Czechia (On-Site)
3 Months ago
Warhorse Studios - Senior tools programmer/Technical animator

Warhorse Studios

Prague, Prague, Czechia (Hybrid)
3 Months ago
Warhorse Studios - Internship

Warhorse Studios

Prague, Prague, Czechia (On-Site)
5 Months ago
PwC - Senior Consultant - Technology Consulting - Financial Sector

PwC

Prague, Prague, Czechia (On-Site)
3 Months ago
Sinch - Sales Development Representative

Sinch

Prague, Prague, Czechia (Hybrid)
2 Months ago
PwC - Actuarial Specialist in Audit Department

PwC

Prague, Prague, Czechia (On-Site)
4 Months ago
Veeam Software - С++ Developer (System Components)

Veeam Software

Czechia (Remote)
3 Months ago
Bohemia Interactive - Environment Artist

Bohemia Interactive

Prague, Prague, Czechia (On-Site)
2 Months ago
Bohemia Interactive - Art Lead

Bohemia Interactive

Prague, Prague, Czechia (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Game Programmer Jobs

Covenant - Junior Programmer (Unreal Engine)

Covenant

Warsaw, Masovian Voivodeship, Poland (Hybrid)
6 Days ago
Outscal - C++ Game Programmer (All Levels)

Outscal

(Remote)
1 Year ago
ARVORE Immersive Experiences - GAMEPLAY DEVELOPER

ARVORE Immersive Experiences

São Paulo, State Of São Paulo, Brazil (Remote)
2 Months ago
Playrix - Lead C++ Software Engineer (Gameplay)

Playrix

Georgia (Remote)
3 Months ago
4ThePlayer - REMOTE Junior Game Developer

4ThePlayer

(Remote)
2 Months ago
Epic Games - Senior Tools Programmer, Applied Usability

Epic Games

Cary, North Carolina, United States (On-Site)
6 Days ago
Steel City Interactive - Senior Gameplay Programmer

Steel City Interactive

Sheffield, England, United Kingdom (Hybrid)
3 Weeks ago
Blazing griffin - Graduate/Junior Tools Programmer (Games)

Blazing griffin

Glasgow, Scotland, United Kingdom (On-Site)
1 Month ago
Krafton  - Gameplay Programmer Lead

Krafton

Montreal, Quebec, Canada (On-Site)
1 Month ago
G-SPACE STUDIO  - Senior Unreal Engine Programmer

G-SPACE STUDIO

Georgia (Remote)
6 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.

Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine

OUR MISSION:

We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.

If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.

In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.

We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.

We want to make our fans happy.

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Hybrid)

View All Jobs

Get notified when new jobs are added by Keen Software House

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug