Senior Environment Artist

1 Day ago • 5 Years + • $110,600 PA - $141,500 PA
Environment Art

Job Description

ILM is seeking Senior Environment Artists to develop photorealistic or stylized environments based on concept art and photographic references. Responsibilities include 3D environment shots, layout, set dressing, asset creation (modeling, texturing, look dev), sourcing references, collaborating with departments, presenting lit/shaded environments, and working within production schedules. Candidates should have strong digital art skills, procedural workflow ability, and an eye for composition and photographic details.
Good To Have:
  • Experience with scripting/automation
  • Good knowledge of additional environment tools like Gaea, Speedtree, Zbrush, Substance Painter
Must Have:
  • Work on 3D environment shots, both photo realistic and stylized
  • Perform layout and set dressing of environments using 3D assets
  • Create individual assets including modelling, texturing, look dev, and publishing
  • Source suitable reference materials for required assets
  • Collaborate with different department specialists
  • Present lit and shaded environments for feedback
  • Participate in team reviews of the work under development
  • Work under the direction of the lead and supervisor of the show
  • Produce work within the production schedule
  • Communicate respectfully and clearly with the rest of the team
  • 5+ years of relevant professional VFX experience (or 7+ years in lieu of education)
  • Submit a demo reel, shot breakdown, or equivalent showcasing your work
  • Submit a current resume

Add these skills to join the top 1% applicants for this job

real-time-vfx
team-management
concept-art
game-texts
lighting-shading
texturing
composition
houdini
substance-painter
photoshop
zbrush

_This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary

We are looking for Senior Environment Artists who reflect the innovative spirit, creative talent, production excellence, team-oriented mentality and passion for great filmmaking that define ILM!

Environment Artists are responsible for developing photorealistic or stylized environments, based on concept art and photographic references to realize the director's creative vision. They work together with other artists from multiple departments to model, texture, look-develop, set dress and publish environments for use across the pipeline.

Successful candidates demonstrate great skills in digital arts, the ability to work in a procedural workflow, as well as a developed eye for composition and photographic details.

ILM strives to be an inclusive environment, and we embrace promising individuals with a variety backgrounds and experiences.

What You’ll Do

  • Work on 3D environment shots, both photo realistic and stylized
  • Perform layout and set dressing of environments using 3D assets
  • Create individual assets including modelling, texturing, look dev, and publishing
  • Source suitable reference materials for required assets
  • Collaborate with different department specialists to ensure assets are working for the needs of the environment
  • Be responsible for presenting lit and shaded environments for feedback
  • Participate in team reviews of the work under development
  • Work under the direction of the lead and supervisor of the show
  • Encourage partnership by sharing knowledge
  • Look for solutions that will give the fastest result with the best quality to achieve a desired look
  • Show regular progress to the lead and supervisor
  • Produce work within the production schedule
  • Communicate respectfully and clearly with the rest of the team

What We’re Looking For:

  • 5+ years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR 7+ years of relevant professional VFX experience in lieu of education
  • Proficient in multiple CG techniques, including modelling, texturing, look-development and lighting
  • Expert knowledge of procedural set dressing and scattering systems, including Layout
  • Expert knowledge of 3D organic and procedural asset creation (like vegetation or terrain)
  • Strong understanding of visual language - texture, colour, dimension, scale, perspective, lighting, shade, composition depth of field, proportion, etc.
  • Good knowledge of the USD workflow
  • Good knowledge of working with photogrammetry
  • Strong lighting skills
  • Exhibits teamwork and interdisciplinary thinking
  • Strong communication
  • Strong knowledge of the following software: Photoshop, Houdini, Solaris, and Katana with Renderman or similar renderer
  • Good knowledge of additional environment tools like Gaea, Speedtree, Zbrush, Substance Painter
  • Shown ability to learn new software quickly
  • Being curious of new tools and technologies to improve efficiency
  • Eagerness for improvement, attention to details and photo realism of your work
  • Desire to grow with the company
  • Demo reel and shot breakdown (required)
  • Nice to have: Experience with scripting/automation

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

The hiring range for this position in Vancouver is C$110,600.00 to C$141,500.00 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

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