Senior Game Designer

6 Months ago • 6-8 Years • Game Design

Job Summary

Job Description

As a Senior Game Designer at Ubisoft, you'll autonomously develop game creatives, systems, and mechanics, translating the Lead Designer/Creative Director's vision into a quality playable experience. Responsibilities include designing core mechanics, controls, and camera dynamics; collaborating with programming, art, and data teams; designing game systems and level content; managing documentation; creating and assessing prototypes; balancing game systems; and designing development tools. You'll also mentor junior designers. A minimum of three shipped titles (one AAA) and 6-8 years' experience are required, along with live ops experience and strong communication skills.
Must have:
  • Develop game systems and mechanics
  • Collaborate with cross-functional teams
  • Prototype and iterate on designs
  • Manage and maintain documentation
  • Mentor junior designers
  • AAA game development experience
  • Live Ops experience

Job Details

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

Senior Game Designer

 

Job Description

As a Senior Game Designer, you will be responsible for autonomously developing game creatives, systems and mechanics. (as well as other interactive elements of the project), to bring the vision of the Lead Designer/Creative Director into a quality playable experience. You will additionally be responsible for coaching / mentoring more Junior Designers towards their own growth and autonomy.

 

Responsibilities

· Takes ownership in the design of core mechanics, controls, and camera dynamics, as well as the planning for how they should be used in-game

· Works directly with Programming, Art, and Data teams to drive development of individually owned features

· Designs and implement game systems and level content that answer the needs of the Producer for the targeted player experiences

· Takes ownership of system documentation and communication to the entire Production team. Keeps all relevant documentation maintained for future reference

· Leads the creation of prototypes, adjusting and validating systems prior to starting production. Assesses the success of prototypes by measuring how objectives are met, using relevant quantitative and qualitative assessment techniques

· Adjusts the balance and implementation of Game Systems to allow for a player experience that aligns with vision of the Lead Designer / Creative Director

· Drives the design of development tools required to implement and adjust game systems in collaboration with the Programming Team

· Performs other tasks, as required

 

Qualifications

· A College Degree/Diploma in Game Design, Game Production or any other applicable educational or work-related experience

· A minimum of three 3 shipped titles, with at least 1 of them being AAA Quality

· 6-8 years’ experience working on game design or related experience (live/online game development a huge plus)

· Live Ops experience i.e. creating strategies and content design for Live game based and Data driven approach. 

· A demonstrated track-record of excellent management skills, with a proven ability to focus on priorities, solve problems, and meet deadlines, all while maintaining a positive outlook

· Experience in effectively communicating both written and verbally across different audiences (e.g., technical, business, and creative) on a broad range of topics

· Experience working within a cross-discipline collaboration

· Genuine interest and passion for games, especially F2P mobile gaming

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