Technical Director - Level Design (F/H/NB)

26 Minutes ago • All levels
Level Design

Job Description

As Technical Director - Level Design, you will define the technical direction for Level Design, focusing on world building. You will collaborate on production pipeline setup, validate technical feasibility of tools and features, and ensure technical validation of levels. Your role involves supervising and supporting teams, contributing to project planning, documenting technical aspects, staying updated on industry developments, and acting as a key technical liaison between departments.
Must Have:
  • Significant experience in technical Level Design, including Lead or Technical Director role on AAA games.
  • Proficiency in game engines and Level Design tools.
  • In-depth knowledge of production pipelines and data management tools.
  • Strong understanding of Level Design technical and artistic constraints.
  • Experience in performance optimization and technical debugging.
  • Ability to write clear and accessible technical documentation.
  • Leadership and ability to support technical teams.
  • Excellent communication and project management skills.
  • Strong organizational skills and priority management.
  • Ability to anticipate technical issues and propose innovative solutions.
  • Proficiency in English.
Perks:
  • Hybrid work model
  • Benevolent and inclusive work environment
  • Support for communities through charitable initiatives
  • Efforts to reduce environmental impact

Add these skills to join the top 1% applicants for this job

team-management
communication
problem-solving
data-analytics
world-building
talent-acquisition
game-texts
prototyping
level-design

Company Description

Ubisoft is a global leader in video games, with teams around the world creating original and memorable gaming experiences, from Assassin's Creed to Rainbow Six, Just Dance, and many more. We believe that diversity of perspectives advances both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

Ubisoft Bordeaux

Founded in 2017, Ubisoft Bordeaux works passionately on the biggest AAA titles to deliver the best gaming experiences. Today, the studio has over 400 talents, from 20 different nationalities, working on franchises such as Assassin's Creed, Beyond Good & Evil 2, as well as other unannounced projects. In parallel, the studio has developed a Tech branch, which works on all Ubisoft online services, Online Services, as well as the Anvil game engine. An R&D hub, La Forge, has also been created, bringing together engineers and researchers to work together on prototypes that will serve game productions, particularly around AI issues.

Job Description

Main Missions

As Technical Director - Level Design (M/F/NB), you will play an essential role in the design and optimization of technical tools and processes related to Level Design. Your responsibilities include:

  • Defining the technical direction for Level Design, with an emphasis on world building
  • Participating in the implementation of production pipelines, in collaboration with technical and creative teams
  • Challenging and validating the technical feasibility of pipelines, features, and tools (data) to deliver the expected quality for optimal efficiency
  • Ensuring technical validation of levels/worlds and their ingredients
  • Supervising and providing support to project teams on technical aspects related to Level Design/World Building
  • Contributing to project planning, ensuring stability, optimization, and bug resolution
  • Participating in the writing of technical documentation, particularly on the tools and pipelines used
  • Staying informed of new technical developments in the industry to anticipate evolutions and integrate them into projects
  • Serving as a privileged technical contact for teams, ensuring fluid communication between different departments

Qualifications

Technical Skills

  • Significant experience in technical Level Design, with previous experience as Lead or Technical Director (or Technical Director Assistant) on an AAA game
  • Proficiency in a game engine and its Level Design tools
  • In-depth knowledge of production pipelines and data management tools
  • Solid understanding of the technical and artistic constraints of Level Design
  • Experience in performance optimization and technical debugging
  • Ability to write clear and accessible technical documentation

Soft Skills

  • Leadership and ability to support technical teams
  • Excellent communication and project management skills
  • Sense of organization and priority management
  • Ability to anticipate technical issues and propose innovative solutions
  • Proficiency in English

Additional Information

  • Contract: Permanent
  • Location: position based in Bordeaux – France
  • Remote work: We adopt a hybrid work model that helps you stay connected with your team and aligned with company priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are entirely office-based and are not eligible for hybrid work.

Recruitment process

  • Video interview with one of our recruiters
  • A job interview with the manager
  • A project interview with the producers

If your application is not selected, you will receive a negative response.

Benefits

To learn more about our studio and Ubisoft benefits, visit here: https://www.ubisoft.com/fr-fr/studio/bordeaux

We seek to enrich the lives of players by creating original and memorable gaming experiences, and by striving to always improve the positive impact of our games. To achieve this, we ensure we offer a benevolent and inclusive work environment, we support the communities in which Ubisoft operates through charitable initiatives, and we strive to reduce the environmental impact of our activities. Learn more about our societal impact here.

Consult this guide which aims to support you in your application, and discover our actions to encourage more diversity and inclusion.

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