Technical Director - Level Design (F/M/NB)

26 Minutes ago • All levels
Level Design

Job Description

As Technical Director - Level Design (F/M/NB), you will play a key role in designing and optimizing the technical tools and processes related to Level Design. Your responsibilities include defining the technical direction for world-building, collaborating with technical and creative teams to implement production pipelines, validating technical feasibility, supervising project teams, and contributing to planning and optimization. You will also write technical documentation and stay updated with industry developments, acting as the main technical point of contact.
Good To Have:
  • Leadership and ability to support technical teams
  • Excellent communication and project management skills
  • Strong organizational skills and ability to prioritize tasks
  • Ability to anticipate technical challenges and propose innovative solutions
Must Have:
  • Define the technical direction for Level Design, with a strong focus on world-building
  • Collaborate with technical and creative teams to implement production pipelines
  • Challenge and validate the technical feasibility of pipelines, features, and tools (data)
  • Ensure the technical validation of levels/worlds and their components
  • Supervise and support project teams on technical aspects related to Level Design/World Building
  • Contribute to project planning, ensuring stability, optimization, and bug resolution
  • Write technical documentation, especially regarding tools and pipelines used
  • Stay up to date with the latest technical developments in the industry
  • Act as the main technical point of contact for teams
  • Significant experience in Technical Level Design, with previous experience as a Lead or Technical Director on a AAA game
  • Proficiency in a game engine and its Level Design tools
  • Strong knowledge of production pipelines and data management tools
  • Deep understanding of the technical and artistic constraints of Level Design
  • Experience in performance optimization and technical debugging
  • Ability to write clear and accessible technical documentation
Perks:
  • Hybrid work model

Add these skills to join the top 1% applicants for this job

team-management
communication
problem-solving
data-analytics
world-building
talent-acquisition
game-texts
prototyping
level-design

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, RainbowSix to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Ubisoft Bordeaux

Founded in 2017, Ubisoft Bordeaux is passionately dedicated to working on top-tier AAA games to deliver the best gaming experiences. Today, the studio has over 400 talents from 20 different nationalities working on renowned franchises such as Assassin’s Creed, Beyond Good & Evil 2, as well as other unannounced projects.

Additionally, the studio houses a Tech branch that develops Ubisoft’s online services (Online Services) and contributes to the Anvil game engine. It also hosts an R&D unit, La Forge, where engineers and researchers collaborate on prototypes to support game development, particularly in AI-related areas.

Job Description

As Technical Director - Level Design (F/M/NB), you will play a key role in designing and optimizing the technical tools and processes related to Level Design. Your responsibilities include:

  • Defining the technical direction for Level Design, with a strong focus on world-building
  • Collaborating with technical and creative teams to implement production pipelines
  • Challenging and validating the technical feasibility of pipelines, features, and tools (data) to ensure optimal efficiency and expected quality
  • Ensuring the technical validation of levels/worlds and their components
  • Supervising and supporting project teams on technical aspects related to Level Design/World Building
  • Contributing to project planning, ensuring stability, optimization, and bug resolution
  • Writing technical documentation, especially regarding tools and pipelines used
  • Staying up to date with the latest technical developments in the industry to anticipate and integrate innovations into projects
  • Acting as the main technical point of contact for teams, ensuring smooth communication between different departments

Qualifications

Technical Skills

  • Significant experience in Technical Level Design, with previous experience as a Lead or Technical Director (or Assistant Technical Director) on a AAA game
  • Proficiency in a game engine and its Level Design tools
  • Strong knowledge of production pipelines and data management tools
  • Deep understanding of the technical and artistic constraints of Level Design
  • Experience in performance optimization and technical debugging
  • Ability to write clear and accessible technical documentation

Soft Skills

  • Leadership and ability to support technical teams
  • Excellent communication and project management skills
  • Strong organizational skills and ability to prioritize tasks
  • Ability to anticipate technical challenges and propose innovative solutions

Additional Information

  • Contract: Permanent (CDI)
  • Remote Work: We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

Recruitment Process

  • Video interview with one of our recruiters
  • Technical interview with the hiring manager
  • Project interview with the producers

If your application is not selected, you will receive a rejection response.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

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