Senior Generalist Technical Animator

6 Months ago • 7 Years +
Animation

Job Description

Larian Studios seeks a Senior Generalist Technical Animator proficient in Python development, rigging, and blend tree authoring for gameplay animation systems. This role requires expertise in all aspects of tech-animation, including tool development (Python), rigging, and in-game animation blend tree implementation. The successful candidate will collaborate with multiple teams (Animation, Art, Cinematics), developing and prototyping animation systems, integrating assets, and supporting animators. Responsibilities include debugging, meeting deadlines, and assisting the department lead. A strong understanding of animation pipelines, gameplay constraints, and excellent communication skills are essential. The position necessitates a deep understanding of 3D math, rigging in Maya (or similar DCC), and experience with node-based systems like Unreal or Unity.
Good To Have:
  • Facial rigging experience
  • Unreal/Unity experience
Must Have:
  • 7+ years experience
  • Python scripting skills
  • Rigging & blend tree expertise
  • 3D Math background
  • Maya proficiency
  • Collaboration & communication

Add these skills to join the top 1% applicants for this job

maya
unity
data-structures
python
unreal
3d-math
communication
rigging

Larian is seeking a Generalist Tech-Animator that is skilled in Python development, rigging and authoring blend trees for gameplay animation systems. This position is best suited for those tech animators that are looking for an ever changing challenge and that are comfortable working in different areas of a game. Given that you will work with a multitude of people and roles, good communication skills are a must as well as a good understanding of animation pipelines and gameplay constraints.

RESPONSIBILITIES

    • Comfortably work on all aspects of Tech-animation, like tool development using Python, rigging and in-game animation blend tree implementation
    • Support, communicate and work with multiple development teams, like Animation, Art, Cinematics, etc
    • Develop and prototype new gameplay and cinematic animation systems or customize/update existing ones according to the changes and evolution of the game
    • Integrate a variety of assets into the game and validate these are working properly
    • Support animators with the integration of their animations and help with the verification of conventions and metrics of the different gameplay systems
    • Work closely with programmers to write custom tools and pipeline workflows for either the Animation, Art or Cinematics department
    • Rig and skin a variety of characters, creatures, heads, armors, etc and ensure their correct functionality
    • Debug and resolve bugs assigned to you in a timely manner while making sure you meet the production deadlines
    • Support the Lead of the department in any ad hoc tasks and duties
    • Carry out all other related tasks

REQUIREMENTS

    • A minimum of 7 years’ relevant experience.
    • Highly skilled scripting in Python and similar languages
    • A solid 3D Math background
    • Thorough understanding of rigging and deformation in Maya (or any other DCC package), facial rigging experience is highly desired
    • Proficient in developing new animation gameplay systems in any node-base system like Unreal or Unity
    • Willing to take on new challenges and a strong appetite for learning, researching and developing
    • Team oriented and has a strong desire for collaborative participation in a team-based pipeline across different geographic locations
    • Able to take direction and feedback positively, adapt to change and thrive under the pressure of tight deadlines
    • Enthusiastic, methodical and organized approach to work with high quality standards
    • Sense of initiative, originality and resourcefulness in problem solving
    • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
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