Senior Level Designer

2 Months ago • 5-8 Years • Level Design • Undisclosed

About the job

Job Description

As a Senior Level Designer, you'll be responsible for blocking out and building levels, iterating on them through playtesting, and providing feedback. You'll collaborate with art, design, and code teams to ensure high visual quality and gameplay. You'll manage Strike Teams, fix bugs, share knowledge, and potentially support recruitment and onboarding. This role requires expertise in level design, shooter genre, feedback implementation, and Unreal Engine.
Must have:
  • 5+ years of professional level design experience
  • Shipped AAA title experience
  • Level design expertise (chokepoints, routes, etc.)
  • Shooter genre experience
  • Feedback processing and implementation
  • Understanding of creative and game development processes
  • UE4/5 knowledge and Editor proficiency
  • Atlassian software proficiency (JIRA, Confluence)
  • Self-motivation
  • Strong communication skills in English
Good to have:
  • Scripting languages experience
  • Programming paradigms and concepts knowledge
  • Maya, 3DS Max, or similar 3D package knowledge
  • Unreal Engine 5
  • Unreal Blueprint
Perks:
  • Private medical healthcare
  • MultiSport card
  • Worksmile cafeteria program
  • Free library with games and books
  • In-company language classes
  • Fresh fruit, snacks, and beverages
  • Flexible working hours
  • Free virtual health and wellbeing sessions
  • Personal development opportunities
  • Global work environment
  • Creative team with passionate individuals

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our cult-classic shooter.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Maverick is a yet unannounced AAA game developed with Microsoft. The game development involves our European and North American teams.

Job Description

  • Blocking out and building levels as well as heavy iterating on them (playtesting and providing / implementing feedback).
  • Collaborating with the art department to ensure that the levels are of the highest visual quality while retaining gameplay and fun as well as design and code teams on making maps as fun as they can be and integrating any new features into the built-in levels.
  • Full ownership - from the paper design, through the whitebox phase, scripting, iteration, debugging, optimization - until the game ships.
  • Manage or supervise work of established Strike Teams.
  • Bug Fixing and describing case studies in the knowledge base.
  • Sharing knowledge with less experienced peers.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Occasionally can onboard new hires.
  • 80% of time spent in Engine.

Qualifications

  • Typically 5+ years of professional level design experience
  • Typically at least one successful shipped AAA title on PC or console.
  • Experience in level design – both practice and theory (chokepoints, routes, lines of sight, engagement distances).
  • Experience in working with shooter genre.
  • Ability to process, understand and implement feedback.
  • Great understanding of creative and game development processes.
  • UE4 or 5  knowledge and Unreal Engine Editor full working proficiency.
  • Proficiency with Atlassian software (JIRA, Confluence).
  • Self-motivation.
  • Good mentoring skills.
  • Strong verbal and written communication skills in English.

Nice to have

  • Experience with scripting languages, understanding of programming paradigms and concepts.
  • Knowledge of Maya, 3DS Max or similar 3D package.
  • Unreal Engine 5.
  • Unreal Blueprint.

Additional Information

What we offer

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Access to Worksmile - cafeteria program.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.

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About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

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