Senior Real-Time VFX Artist

7 Months ago • 5 Years +
VFX

Job Description

As a Senior VFX Artist, you will design and implement high-quality Visual Effects to support gameplay, story, and art direction. You will translate references, concept art, storyboards, game design briefs, and verbal directions into prototypes and implement real-time VFX in-game. This includes creating a wide variety of effects using particle systems and shaders, optimizing VFX for performance, and collaborating with Art, Design, and Programming teams to solve technical challenges. You will also research new technologies to improve visual quality and efficiency, prioritize and organize VFX tasks.
Good To Have:
  • Experience with animation rigging
  • Experience with Houdini
Must Have:
  • 5+ years of game development experience
  • Experience with Unreal Engine 4/5 and Niagara
  • Experience creating realistic and stylized VFX
  • Experience creating shaders
  • Experience with procedural content generation
  • Experience with art content creation
  • Proficiency in Autodesk Maya
  • Good knowledge of shaders, environment art, and character art pipelines
  • Understanding of asset optimization
  • B2 level English proficiency

Add these skills to join the top 1% applicants for this job

real-time-vfx
particle-systems
rigging
autodesk-maya
concept-art
unreal
texturing
houdini
maya
autodesk
unreal-blueprint

As a Senior VXF Artist you will:

  • Design and implement high-quality Visual Effects to support gameplay, story, and art direction
  • Translate reference, concept art, storyboards, written game design briefs, and verbal directions into a prototype and implement real-time VFX in-game
  • Create a wide variety of real-time special effects using sprite-based particle systems along with pixel and vertex shaders; e.g. rain, snow, smoke, explosion, destruction, weapon, fire, geometry, surface shader, and full-screen effects
  • Create and optimise VFX to run within performance limitations
  • Identify and implement best practices of VFX workflow
  • Work with Art, Design, and Programming teams to anticipate and solve technical challenges within given constraints and visual requirements
  • R&D on new industry technology and trends to improve the project’s visual quality and efficiency
  • Prioritise, plan, and organise VFX Domain tasks

Requirements:

  • At least 5 years of experience in game development with:
    • Unreal Engine 4/5 and Niagara + good knowledge of Unreal blueprint
    • Creation of realistic and stylised VFX for AAA games
    • Creation shaders, using material editor and/or code
    • Procedural content generation, automation and tool creation to help other departments create content faster
    • Art content creation - high and low-poly modeling, unwrapping, baking, texturing, environment art
    • Setting up workflows of art production
    • Autodesk Maya
  • Good knowledge of shaders, environment art and character art pipelines
  • Good understanding of optimising assets and how to create optimised content.
  • English proficiency at least at B2 level


The ideal candidate will also have:

  • Experience with animation rigging 
  • Experience with Houdini

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