Senior System Planner (SLG in development)

6 Minutes ago • 4 Years +

Job Summary

Job Description

This role involves independently designing in-game system functions and creating high-quality game design documents. Key responsibilities include designing, following up on, testing, optimizing, and documenting modules such as game development, social and alliance gameplay, and paid activities. The role also requires improving unique gameplay features and collaborating closely with art and programming teams to implement system functions efficiently.
Must have:
  • Independently design in-game system functions
  • Complete high-quality game design documents
  • Design, follow up, test, optimize, and document game development, social, alliance, and paid activity modules
  • Improve unique gameplay features within the game
  • Coordinate with art and programming teams for efficient system function implementation
Good to have:
  • 0-1 SLG project experience
  • Familiarity with popular SLG games and their design characteristics with in-depth experience
  • In-depth research on (Cok-like) SLG+X type products
  • Mature SLG system and gameplay design thinking and methodology
  • Ability to systematically think and evaluate player development, combat, and social modules
  • Strong self-drive and resilience
  • Ability to withstand the pressure of fast-paced development

Job Details

Job Description

1. Independently responsible for in-game system function design, completing high-quality game design documents.

2. Primarily responsible for the design, production follow-up, testing and verification, adjustment and optimization, and related documentation for system modules such as game development, social gameplay, alliance gameplay, and paid activities.

3. Improve the design and production of some unique gameplay features within the game.

4. Coordinate closely with art and programming teams to efficiently complete the implementation tasks of system functions.

Job Requirements

1. More than 4 years of game planning experience, preferably with 0-1 SLG project experience, and familiarity with the gameplay and design characteristics of popular SLG games on the market with in-depth experience.

2. Complete mobile game project development experience, with in-depth research on (Cok-like) SLG+X type products.

3. Possess mature design thinking and methodology for SLG systems and gameplay, capable of systematically thinking and evaluating content for player development, combat, and social modules based on the overall project architecture, and outputting complete solutions and design documents.

4. Passionate about SLG games, strong self-drive and resilience, able to withstand the pressure of fast-paced development.

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