1. Independently responsible for in-game system function design, completing high-quality game design documents.
2. Primarily responsible for the design, production follow-up, testing and verification, adjustment and optimization, and related documentation for system modules such as game development, social gameplay, alliance gameplay, and paid activities.
3. Improve the design and production of some unique gameplay features within the game.
4. Coordinate closely with art and programming teams to efficiently complete the implementation tasks of system functions.
1. More than 4 years of game planning experience, preferably with 0-1 SLG project experience, and familiarity with the gameplay and design characteristics of popular SLG games on the market with in-depth experience.
2. Complete mobile game project development experience, with in-depth research on (Cok-like) SLG+X type products.
3. Possess mature design thinking and methodology for SLG systems and gameplay, capable of systematically thinking and evaluating content for player development, combat, and social modules based on the overall project architecture, and outputting complete solutions and design documents.
4. Passionate about SLG games, strong self-drive and resilience, able to withstand the pressure of fast-paced development.