1. Able to independently conduct demand analysis, sort out player experience paths, and produce interactive prototypes;
2. Actively cooperate with upstream and downstream functions, produce creative design solutions, and follow up on development implementation to ensure the restoration of design implementation;
3. Participate in the maintenance and promotion of interaction specifications to ensure the consistency of the game experience;
4. Collect game experience issues, pay attention to player feedback, monitor market competitor dynamics, and actively promote in-game experience optimization.
1. More than three years of game interaction design experience, familiar with user experience design methods and workflows, able to actively communicate with upstream and downstream;
2. Proficient in common prototype design software, such as Figma/Adobe XD/PS;
3. Experience in Unity engine project development, familiar with NGUI/UGUI development tools;
4. Love games, rich game experience, familiarity with SLG genre preferred.