Senior Technical Animator

6 Minutes ago • 5 Years + • Technical Art

Job Summary

Job Description

This Senior Technical Animator role involves developing and maintaining rigging and animation pipelines, creating high-quality character, creature, and prop rigs, and collaborating across departments. The position requires strong expertise in Maya rigging/skinning, anatomy, deformation, and facial rigging, alongside Python scripting for Maya and MotionBuilder. Candidates will contribute to pipeline tools, support cloth/hair simulation, and mentor less-experienced team members, ensuring scalable and reusable solutions for AAA game development.
Must have:
  • Develop/maintain rigging and animation pipelines
  • Create high-quality rigs (characters, creatures, props)
  • Collaborate across departments
  • Contribute to pipeline tools
  • Support cloth/hair simulation
  • Provide clean/optimized assets
  • 5+ years experience
  • Strong Maya rigging/skinning
  • Strong anatomy and deformation knowledge
  • Facial rig experience
  • Cloth/hair physics simulation
  • Python scripting (Maya + MotionBuilder)
  • MotionBuilder or similar DCCs
  • Strong communication and collaboration skills
  • Expert-level Python skills in Maya/Mobu (tool creation, pipeline automation, data serialization)
  • Strong MotionBuilder knowledge for integrating animation workflows
  • Capable of building extensible deformation systems (blendshapes, RBF, corrective poses)
  • Support batch retargeting pipelines
  • Cloth/physics sim experience (setup + troubleshooting)
Good to have:
  • Shipped AAA title(s)
  • Modeling experience
  • Animation experience
  • Houdini familiarity
  • Blender familiarity
  • Avid player of melee action games
Perks:
  • Benefit package 100% paid by PCF (up to $1000 per service a year, individual/family coverage)
  • Full Dental coverage, including major dental
  • 4% RRSP matching before tax deductions, 100% vested on day 1
  • Paid week off during the Winter Holidays
  • 20 paid vacation days
  • 5 paid sick days
  • Free virtual health and mental well-being sessions
  • Personal development opportunities
  • Ability to work in a global environment
  • Work in a creative team with passionate people

Job Details

  • Responsibilities: Develop/maintain rigging and animation pipelines; create high-quality rigs (characters, creatures, props); collaborate across departments; contribute to pipeline tools; support cloth/hair simulation; provide clean/optimized assets; mentor and provide technical feedback.
  • Requirements: 5+ years experience; strong Maya rigging/skinning; strong anatomy and deformation knowledge; facial rig experience; cloth/hair physics sim; Python scripting (Maya + MotionBuilder); MotionBuilder or similar DCCs; strong communication and collaboration.
  • Preferred: Shipped AAA title(s); modeling/animation experience; Houdini/Blender familiarity.

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About The Company

People Can Fly is one of the most experienced Polish video game developers. Our studio has made its mark with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, Outriders.Join our PCFcrew and let's develop new, exciting projects together.

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