Senior Technical Artist - Tools/Pipeline [Snowdrop]

1 Month ago • 4-8 Years • Technical Art

About the job

Job Description

As a Senior Technical Artist - Tools/Pipeline at Massive Entertainment, you'll be part of the Snowdrop engine team, enhancing content pipelines and creating tools to improve art and animation integration. Responsibilities include developing and maintaining production pipeline tools (primarily in Python), establishing coding best practices, enhancing Snowdrop processes, providing support to art and tech teams, documenting updates, and collaborating with production teams to optimize workflows. You'll work with various DCCs (Substance Painter, Designer, Blender, 3Ds Max, Maya, MotionBuilder, Photoshop) and contribute to a seamless asset pipeline. The role requires proficiency in Python, experience with DCC tool development, and a solid understanding of art asset optimization and game engines.
Must have:
  • Proficiency in Python
  • DCC tool development experience
  • Art asset optimization knowledge
  • Game engine experience
  • Excellent communication skills
Good to have:
  • Experience with USD and other open standards
  • Knowledge of CICD and storage systems

Company Description

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. 

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. 

Job Description

Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future. 

We are seeking a Technical Artist to join our Snowdrop DCC and Pipeline tools team. In this role you will be working on the Snowdrop content pipeline team, aiming to accelerate the integration of art and animation content into the game with higher quality and better user experience. The Snowdrop DCC and Pipeline tools team primarily creates the framework for all DCC integrations and collaborates closely with Technical Artists and Animators in the productions across Ubisoft to meet their needs. You will frequently interact with other tech artists, tech level designers, tech animators and programmers. In other companies or industries, this position might be called Pipeline TD or Tools Developer. 

We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language. 

What you'll do 

  • Develop and maintain production pipeline tools, primarily in Python 
  • Establish best practices for code maintenance, data structures and CICD pipelines 
  • Enhance Snowdrop processes 
  • Provide day-to-day Art and Tech team support 
  • Document development and updates as necessary 
  • Create samples and examples in Snowdrop engine and/or DCCs 
  • Collaborate with production teams to improve and automate workflows 
  • Manage and maintain the art-specific tools based on user feedback 

Qualifications

What you'll bring

You are passionate about writing tools, developing technical solutions and helping to create the best possible games. You are open to new ideas and constantly strive to advance your work to the highest level by being proactive and self-motivated. As a Technical Artist, you are inspired by innovative technology and clever solutions. You are constantly on the lookout for ways to enhance the visual quality, the tech behind it or the workflow to achieve it. Excellent communication skills are essential for knowledge-sharing with your team and your stakeholders. You might have a combination of classical or 3D art training with good technical knowledge and a focus on games. You are interested in engine development and want to work on improving workflows and pipelines for multiple teams. 

Besides the above we’re looking for someone aligned with our core values and who has some of the following skills and experience:  

  • Proficiency in Python programming, including experience with larger code bases and packaging 
  • Experience with tool development for DCCs for modelling, procedural content creation and/or texture creation. (We utilize Substance Painter, Substance Designer, Blender, 3Ds Max, Maya, Motionbuilder, and Photoshop) 
  • Knowledge of art asset optimization techniques 
  • Solid game engine knowledge and experience (proprietary and/or Unreal or Unity) 

What We Might Discuss During the Interview 

  • Your thoughts on setting up an asset pipeline (generic or for a specific asset type) 
  • Distributing tools to artists and animators in production 
  • Resolving conflicting needs of different productions using the same tools 
  • Experience developing with Python, including type hints, packaging, data structures 
  • Opinions on USD and other open standards for asset pipelines 
  • Usage of source control, CICD and storage systems (such as GitHub/GitLab, Perforce, Artifactory, etc.) 

Additional Information

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

You can also find a summary of the Massive Job Perks here. 

Questions? We're more than happy to answer them! Please contact Moa Sellin Ödling  

All your application information will be kept confidential according to EEO & GDPR guidelines. 

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Paris, Île-de-France, France (On-Site)

Paris, Île-de-France, France (On_site)

Montpellier, Occitanie, France (On-Site)

Montpellier, Occitanie, France (On_site)

Paris, Île-de-France, France (On_site)

Montpellier, Occitanie, France (On-Site)

Montreal, Quebec, Canada (On_site)

Paris, Île-de-France, France (On_site)

View All Jobs

Get notified when new jobs are added by Ubisoft

Similar Jobs

Epoch Games - 3D Creature Artist

Epoch Games, United States (Remote)

TriCAT GmbH - 3D Lead Artist

TriCAT GmbH, Germany (Hybrid)

1047 Games - Lead Technical Artist

1047 Games, (Remote)

FromSoftware - Motion Designer

FromSoftware, Japan (On-Site)

Gensler - Design Technology XR Developer

Gensler, India (On-Site)

SEGA - Project Art Director

SEGA, United Kingdom (Hybrid)

Cloud Chamber - Technical Materials Artist

Cloud Chamber, Canada (Hybrid)

Sandsoft Games - Marketing Tech Artist

Sandsoft Games, Saudi Arabia (On-Site)

Rare - Art Manager

Rare, United Kingdom (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Geeksynergy Technologies   - 3D Artist (Architectural Modeling and Animation)

Geeksynergy Technologies , India (On-Site)

Bohemia Interactive - Art Lead

Bohemia Interactive, Czechia (On-Site)

Techland - Character Artist

Techland, Poland (On-Site)

Wings Brand Activations(I)   - 3d designer

Wings Brand Activations(I) , India (On-Site)

NetEase Games - Senior VFX Artist

NetEase Games, Canada (Hybrid)

Id Software - VFX Artist (Mid - Senior)

Id Software, United States (On-Site)

Keywords Studios (Player Support) - Environment Art Director 环境艺术总监

Keywords Studios (Player Support), China (On-Site)

Hunarstreet Technologies   - 3D Designer & Visualizer

Hunarstreet Technologies , India (On-Site)

IO Interactive - Senior Character Artist

IO Interactive, Türkiye (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in Malmö, Skåne County, Sweden

The Gang - Strategic Marketing Intern

The Gang, Sweden (Hybrid)

IO Interactive - Gameplay Animator

IO Interactive, Sweden (On-Site)

Activision - Lead Network Programmer

Activision, Sweden (On-Site)

Mojang Studios - Senior Graphics Engineer - Minecraft

Mojang Studios, Sweden (Hybrid)

Hacksaw Studios - Project manager - game development

Hacksaw Studios, Sweden (On-Site)

Paypal - Android Engineer - Recent Graduate

Paypal, Sweden (On-Site)

Toptracer - Data Engineering Lead

Toptracer, Sweden (Hybrid)

Embark Studios - Gameplay Programmer - Destruction & Dynamism

Embark Studios, Sweden (On-Site)

ZeniMax Media - Senior Gameplay Animator

ZeniMax Media, Sweden (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Supercell - VFX Artist, Clash Royale

Supercell, China (On-Site)

Seedify - Material Artist (Senior)

Seedify, Vietnam (On-Site)

Keywords Studios (Player Support) - Senior Technical Artist - d3t

Keywords Studios (Player Support), (Hybrid)

Riot Games - Senior Principal Technical Artist

Riot Games, United States (On-Site)

Warhorse Studios - Houdini Programmer

Warhorse Studios, Czechia (On-Site)

VeVe - Technical Lead

VeVe, (Remote)

Next Level Games - Technical Art Lead

Next Level Games, Canada (Hybrid)

Sperasoft - Technical Artist

Sperasoft, Poland (On-Site)

Get notifed when new similar jobs are uploaded