Senior VFX Artist - UE Realistic Research and Development

2 Months ago • All levels
VFX

Job Description

This role is responsible for creating VFX assets for in-game character combat, environments, and interactive objects. The Senior VFX Artist will collaborate with multiple departments, independently handling communication and coordination with upstream and downstream teams. A key responsibility also includes optimizing VFX assets to ensure high quality and performance.
Must Have:
  • Solid VFX foundation and production skills, with a good understanding of realistic style VFX rhythm, texture, and element composition.
  • Excellent artistic aesthetics and creativity, with an attitude and ability to pursue extreme film-level VFX quality.
  • Outstanding communication and collaboration skills, strong self-drive, and a responsible attitude towards results.
  • Proficiency in UE5 engine's Niagara and material systems, capable of creating compliant particles and materials.
  • Familiarity with mainstream modeling and drawing design software, able to independently produce VFX assets.
  • Strong learning ability, capable of quickly adapting and engaging in work.
  • Experience in realistic style UE project R&D.
  • Ability to write Blueprint and Niagara Modules.
  • Familiarity with action montage and Level Sequence VFX workflows.

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real-time-vfx
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Job Description

1. Responsible for the production of VFX assets related to in-game character combat, scenes and environments, and interactive objects.

2. Participate in multi-department collaboration, capable of independently completing communication and coordination work with upstream and downstream departments.

3. Perform reasonable optimization of VFX assets.

Job Requirements

1. Solid VFX foundation and production skills, with a good understanding of realistic style VFX rhythm, texture, and element composition.

2. Excellent artistic aesthetics and creativity, with an attitude and ability to pursue extreme film-level VFX quality.

3. Outstanding communication and collaboration skills, strong self-drive, and a responsible attitude towards results.

4. Proficiency in UE5 engine's Niagara system and material system, capable of creating compliant particles and materials according to requirements.

5. Familiarity with mainstream modeling and drawing design software, able to independently produce VFX assets.

6. Strong learning ability, capable of quickly adapting and engaging in work.

7. Experience in realistic style UE project R&D.

8. Some Blueprint and Niagara Module scripting ability.

9. Familiarity with action montage and Level Sequence VFX workflows.

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