Sound Designer

2 Months ago • All levels • Design

Job Summary

Job Description

As a Sound Designer at Creative Assembly, you will create innovative audio solutions for games, implementing and balancing audio content and systems. Daily tasks include designing sound, implementing audio, collaborating with designers and programmers, and contributing to the asset library. The role requires creating innovative sound design solutions and technical solutions, producing creative content, assisting with scoping, and supporting the development of technology and toolsets. The role involves working with the Lead Sound Designer, game designers, and other stakeholders to enhance gameplay through sound. The work requires attention to detail, organizational skills, and strong communication abilities.
Must have:
  • Experience in audio design for console or PC games.
  • Strong skills in audio asset design and production.
  • Proficiency in audio implementation using engines like Wwise or FMOD.
  • Solid understanding of implementation fundamentals.
Good to have:
  • AAA project experience in a sound/audio creative capacity.
  • Studio and/or location-based sound effects recording experience.
  • Experience with AudioKinetic’s Wwise engine.
  • Strong proficiency with Reaper.
  • Experience programming software / hardware synthesizers.
Perks:
  • Additional medical and dental health insurance.
  • Annual discretionary studio bonus.
  • Defined career development pathways.
  • Free games and merchandise.
  • Free breakfast every day.
  • Hybrid working option.

Job Details

We have a new and exciting opportunity to join the multi award-winning Total War audio department as an experienced Sound Designer, helping deliver first class audio experiences for our franchise which cover a wide range of AAA IP’s, based at our studio in Sofia, Bulgaria. 
 
With a desire to push creative and technological boundaries and further the legacy of our successful franchises, your work will be wide and varied, collaborating with development and central teams to create genre leading audio experiences. As an experienced Sound Designer, you will have broad experience across game audio development and be proficient designing, implementing and balancing audio content and systems. As part of our centralised team, you will get the opportunity to work across multiple and varied creative projects, locally and internationally. 
 
All audio applicants for this role must submit a sound design show reel in support of their application, demonstrating excellence and creativity with sound design and systems. Applications that do not have this information will not be considered. 
 
Key Responsibilities 

You will create innovative and exciting solutions to our games’ audio needs. Producing creative content, helping design technical systems and tools, implementing and balancing audio into our products. 
 
On a day-to-day basis, you will: 
  • Create compelling sound design and technical solutions that will elevate our games and are in line with the defined aesthetics 
  • Implement, optimise, mix and fix issues with interactive sound designs, systems and tools
  • Assist Lead Sound Designer with any scoping support for assigned areas
  • Collaborate with Lead Sound Designer and audio programmers to design new audio features, systems and tools
  • Collaborate with game designers and other key stakeholders to support the wider gameplay mechanics and features
  • Support the development of our technology and toolsets, working with the Lead Sound Designer and directors, identifying improvements and solutions
  • Contribute to the development of our in-house asset library and custom recordings
  • Support department and discipline-wide strategy and initiatives. 
 
Knowledge, Skill and Experience 
 
Essential
  • Experience working at a development studio or video games publisher as a sound/audio designer on one or more full-product cycles -console or PC
  • Strong capability in designing, producing and editing audio assets and systems
  • Proficient at implementing, balancing and optimising audio using commercial or in-house audio engines i.e. Wwise, FMOD, ADX2
  • Solid understanding of implementation fundamentals, with practical experience
  • Demonstrably passionate about video games
  • Creative and logical thinker
  • Great communicator, with strong listening and interpretation skills
  • High attention to detail, organised and methodical.
 
Desirable
  • AAA project experience in a sound/audio creative capacity
  • Studio and/or location-based sound effects recording experience
  • Experience with AudioKinetic’s Wwise engine
  • Strong proficiency with Reaper
  • Have worked as part of a centralised team
  • Knowledge and familiarity of Total War brand.
  • Experience programming software / hardware synthesizers
  • Visual scripting experience i.e. Node graph-based or Blueprints 
About Creative Assembly
 
Creative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades.
 
We are all game makers and we care deeply about the experiences we create.
 
We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities.
We are located in Horsham, UK and Sofia, Bulgaria.We offer many benefits to support you and your family including:
  • Additional medical and dental health insurance for you, your partner and kids, life insurance, and free health care screening
  • Additional holiday allowance plus full studio closure over the Christmas and New Year period, as all Bulgarian Bank holidays
  • Annual discretionary studio bonus
  • Defined career development pathways and personalised training support including; SEGA Dev Day, internal masterclasses, prestigious creative workshops, on-site training with renowned specialists and global conference attendance
  • Public transportation card
  • Monthly food vouchers
  • Wellbeing support with an employee assistance programme
  • Free games and merchandise plus access to our extensive games library
  • Free breakfast every day - toast, cereals, yoghurts, fresh fruit, soft drinks and more in our fully stocked kitchen
  • Options for subscribing to additional health, wellness and sports services
  • Office massages
  • Studio parties for you and your family; such as our Summer and Christmas parties, Children’s day party, wrap parties for game releases
  • Our studio sites have disabled access.
  • Hybrid working option
  • We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.
 
Note to Recruitment Agencies: SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can be found here.

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About The Company

Horsham, England, United Kingdom (On-Site)

London, England, United Kingdom (On-Site)

London, England, United Kingdom (On-Site)

London, England, United Kingdom (On-Site)

Horsham, England, United Kingdom (On-Site)

Horsham, England, United Kingdom (On-Site)

Horsham, England, United Kingdom (Hybrid)

Horsham, England, United Kingdom (Hybrid)

Horsham, England, United Kingdom (Hybrid)

Horsham, England, United Kingdom (Hybrid)

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