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Sound Designer

17 Hours ago • All levels • Sound Design

Job Summary

Job Description

Larian Studios seeks a Sound Designer to contribute to upcoming projects. Responsibilities include bringing the Audio Director's vision to life, mentoring junior designers, collaborating with the Audio Producer (using Jira), communicating effectively across departments, and reporting technical issues. Ideal candidates possess extensive AAA game sound design experience, encompassing the full audio pipeline (asset creation to soundscape). Deep knowledge of Foley, field recording, sound synthesis, library work, and Wwise proficiency are crucial. Experience on an RPG and basic scripting skills are preferred. Fluency in English is essential due to the global nature of the team.
Must have:
  • Full AAA title sound design experience
  • Delivering sound design vision
  • Understanding game audio pipeline
  • Proficient in Foley, field recording, synthesis
  • Wwise mastery
  • Excellent English communication
Good to have:
  • RPG experience
  • Basic scripting skills

Job Details

(Version française ci-dessous)

Sound Designer

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Sound Designer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

• Execute and bring to life the Creative Sound Design Vision of the Audio Director
• Support and train of our more junior Sound Designers
• Report and support the Audio Producer by estimating tasks and working and communicating properly in Jira
• Communicate with Stakeholders, Feature Teams and the rest of the Audio Department
• Report issues and needs to the Technical Audio team

Requirements

• Full project loop as a Sound Designer on a AAA title 
• Profound in delivering a Sound Design Vision
• Profound understanding of the Game Audio pipeline from Asset to Soundscape
• Profound general audio production knowledge: how assets are created, mixed and mastered
• Proficient knowledge of Foley and Field recordings
• Proficient knowledge of Sound Synthesis
• Proficient knowledge in Library work.
• Solid mastering of Wwise
• Good communication skills in spoken and written English*


Nice to haves

• Worked on an RPG
• Basic scripting skills


* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

------------------------------------------

Concepteur sonore

Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l'heure où le studio à l'origine de titres comme Baldur's Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d'un concepteur sonore qui rejoindra l'équipe et nous aidera à créer les jeux d'excellence auxquels nos fans sont habitués.

Responsabilités

• Suivre et donner vie à la vision de la conception sonore créative du directeur audio
• Soutenir et entraîner les membres moins expérimentés de l'équipe de conception sonore
• Rendre compte au producteur audio et le soutenir en procédant à l'évaluation des différentes tâches, en utilisant Jira et en communiquant avec efficacité dans l'outil
• Communiquer avec les parties prenantes, les équipes en charge des fonctionnalités et le reste du département audio
• Signaler les problèmes et les besoins à l'équipe technique audio

Profil recherché

• Expérience complète en tant que concepteur sonore sur un titre AAA 
• Connaissances approfondies en matière de mise en œuvre d'une vision sonore
• Compréhension approfondie des processus de développement de l'audio d'un jeu vidéo, des ressources jusqu'à l'environnement sonore
• Connaissances générales approfondies en matière de production audio (création, mixage et matriçage des ressources)
• Connaissance approfondie des techniques de bruitage et de prise de son en extérieur
• Connaissance approfondie des techniques de synthèse sonore
• Connaissance approfondie du travail avec des bibliothèques
• Maîtrise de Wwise
• Bonnes compétences orales et écrites en anglais*


Compétences appréciées

• Avoir travaillé sur un jeu de rôle
• Des compétences de système de script de base


* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.
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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Barcelona, Catalonia, Spain (On-Site)

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Guildford, England, United Kingdom (On-Site)

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