Soundscape Designer

6 Months ago • All levels

Job Summary

Job Description

As a Soundscape Designer, you will be responsible for conducting the overall Soundscape and mix of our games based on the Audio Vision, translating the vision into a soundscape for players. You will design and use interactive mixing systems, collaborate with the Technical Audio team, and ensure loudness standards are met. Additionally, you will support all endpoints, train junior Soundscape Designers, and report to the Audio Producer, estimating tasks. Communication with all Audio Department team members is essential for achieving the best Soundscape results. The role requires on-site presence for collaboration and creativity.
Must have:
  • Experience as a Sound Designer or Mixing Engineer on a AAA title.
  • Ability to deliver an Audio Vision effectively.
  • Proficiency in mixing pipelines and routines.
  • Solid understanding of the Game Audio pipeline.
  • Solid general audio production knowledge.
  • Solid mastering of Wwise.
Good to have:
  • Good communication skills.
  • Solid knowledge of linear mixing techniques.
Perks:
  • International team of over 500 employees across 7 studios.
  • Open, collaborative environment where ideas are welcome.
  • Experienced game developers in management.
  • Sharing hobbies and passions with colleagues.
  • Inclusive environment with many activities.
  • Commitment to making the best game possible and listening to community feedback.

Job Details

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Soundscape Designer to join the team and help us in crafting the high calibre games our fans have come to expect.


Responsibilities
  • In charge of conducting the overall Soundscape and the mix of our games based on the Audio Vision.
  • Translate the Vision into the Soundscape - the result our players will hear when playing our games.
  • Design and use interactive mixing systems to create the Soundscape of the Game.
  • Collaborate and align with the Technical Audio team.
  • Ensure the loudness standards and TRCs for all platforms are met.
  • Support all Endpoints.
  • Support and train some of our more junior Soundscape Designers.
  • Report and support the Audio Producer by estimating tasks and working and communicating correctly in Jira
  • Communicate with all other Audio Department team members to achieve the best results for the Soundscape.


Requirements
  • Full project loop as a Sound Designer, Technical Sound Designer or Mixing Engineer on a AAA title. 
  • Profound in delivering an Audio Vision
  • Profound in mixing pipelines and routines.
  • Solid understanding of the Game Audio pipeline from Asset to Soundscape
  • Solid general audio production knowledge: how assets are created, mixed and mastered
  • Solid mastering of Wwise
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.


Nice to haves
  • Good communication skills.
  • Solid knowledge of linear mixing techniques.


What we offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback


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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

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