Technical Artist

1 Month ago • All levels
Technical Art

Job Description

As a Technical Artist at SuperPlay, you will serve as the crucial link between the art and development teams. Your responsibilities include integrating art assets into the game engine, creating technical art elements like effects and scripted animations, and developing tools for projects. You will also ensure asset quality, monitor performance impact, and resolve graphical issues to deliver captivating mobile gaming experiences.
Good To Have:
  • Experience with visual scripting (i.e., Bolt, Blueprint)
Must Have:
  • Bridge gap between art and development teams
  • Integrate art assets in game engine and systems
  • Create technical art elements (effects, scripted animations)
  • Research and develop tools for projects
  • Support artists and developers during art integration
  • Validate assets and monitor feature impact on app performance
  • Develop software and tools for game production
  • Port finished art to game engine, ensure artistic expectations
  • Gatekeep asset quality and compression
  • Write custom software specific to game needs
  • Research and oversee rendering techniques implementation
  • Resolve graphical and logical issues
  • Familiarity with Unity game engine
  • Basic or better knowledge in C#
  • Portfolio/demo reel demonstrating particle effects/animation experience
  • Familiarity with common game systems and game development practices
  • Rendering and post-effects experience
  • Basic understanding of rigging and animation
  • Artistic skills (proportion, color, composition)
  • Experience in digital art content creation
  • Experience with Unity3D, Photoshop, Git Client / Console
  • Shader development experience (scripting)
  • Experience with Maya or similar 3D authoring tools

Add these skills to join the top 1% applicants for this job

rendering
rigging
shader-development
github
unity
game-texts
composition
c#
git
photoshop
maya

Description

Come and join a rapidly expanding mobile games company!

Who are we?

SuperPlay is a leading gaming company dedicated to creating unforgettable mobile gaming experiences. Founded in 2019 by industry experts from Playtika and Rovio, the company strives to develop innovative and exciting casual games that captivate millions of players worldwide and remain enjoyable for years to come.

Dice Dreams, our flagship game, has become a global sensation and a top-100-grossing hit, while Domino Dreams, our next big success, is also making a significant impact in the industry.

Our Newest Game – A Magical Collaboration with Disney!

Released in 2025, Disney Solitaire brings beloved Disney stories and characters to life in an unforgettable gaming experience.

Our team, headquartered in Tel Aviv, is made up of talented, passionate, and ambitious professionals. And the future is even more exciting! Want to be part of our journey? Check out the job description below.

What will you do at SuperPlay?

Your role as a Technical Artist is to bridge the gap between the art team and the development team, integrate art assets in the game engine and systems, create technical art elements such as effects and scripted animations, and research and develop tools for the project.

This includes:

  • Supporting artists and developers during the art integration process
  • Validating assets and monitoring feature impact on app performance
  • Developing the software and tools required for game production
  • Porting finished art to the game engine and ensuring final result meets artistic expectations
  • Gatekeeping asset quality and compression by ensuring art assets meet technical requirements, curating file sizes, polygon counts and loading speeds
  • Writing custom software specific to the needs of the game
  • Researching and overseeing the implementation of rendering techniques
  • Resolving graphical and logical issues

Who are you?

  • Familiar with the Unity game engine - Must
  • Have experience with visual scripting (i.e bolt, blueprint etc) - Advantage
  • Have basic or better knowledge in C#
  • Strong attention to detail
  • A portfolio/demo reel demonstrating experience with particle effects and/or animation
  • Familiar with common game systems and game development practices
  • Rendering and post-effects experience and a basic understanding of rigging and animation
  • Have artistic skills - proportion, color, composition
  • Have experience in digital art content creation
  • Experienced in using the following software: Unity3D, Photoshop, Git Client / Console
  • Have shader development experience (scripting)
  • Have experience with Maya or similar 3d authoring tools

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