The Technical Artist II will collaborate with a creative team in the Game Design Department, bridging the gap between art and engineering within the Unity game engine. Responsibilities include assembling game assets (primarily visual elements), implementing runtime animation (2D/3D character rigging, particle effects, UI elements), sequencing game choreography and transitions, and creating in-engine special effects. The role requires independent judgment, collaborative skills, and the ability to manage multiple projects simultaneously in a fast-paced environment. Constructive feedback receptiveness and continuous learning are essential.
Must Have:- Portfolio required
- Bachelor's degree or equivalent experience
- 2-3 years of experience
- Unity experience
- 2D/3D character rigging
- Photoshop/Illustrator/After Effects proficiency
- Maya or other 3D program experience
- Asset assembly and organization
- Runtime animation