Technical Artist II

1 Month ago • 2-3 Years • Technical Art • Animation

Job Summary

Job Description

The Technical Artist II will collaborate with a creative team in the Game Design Department, bridging the gap between art and engineering within the Unity game engine. Responsibilities include assembling game assets (primarily visual elements), implementing runtime animation (2D/3D character rigging, particle effects, UI elements), sequencing game choreography and transitions, and creating in-engine special effects. The role requires independent judgment, collaborative skills, and the ability to manage multiple projects simultaneously in a fast-paced environment. Constructive feedback receptiveness and continuous learning are essential.
Must have:
  • Portfolio required
  • Bachelor's degree or equivalent experience
  • 2-3 years of experience
  • Unity experience
  • 2D/3D character rigging
  • Photoshop/Illustrator/After Effects proficiency
  • Maya or other 3D program experience
  • Asset assembly and organization
  • Runtime animation

Job Details

Job Description

Job Summary
The Technical Artist II will join our team-oriented group of creative people in the Game Design Department. The Technical Artist role is the hub between various disciplines to assemble games inside the Unity Game engine. This role is responsible for assembly of game assets inside of Unity and works as a conduit between the Art team and Engineering.
 
Responsibilities
  • Exercise of discretion and independent judgment with respect to matters of significance.
  • Assembly and organization of many game assets. Primarily visual elements.
  • Runtime animation inside of Unity.  May include 2D/3D character rigging and animation, particle animation, dynamic elements such as player facing messaging and UI.
  • Sequencing of runtime choreography for game elements and transitions between scenes.
  • Generating in-engine/runtime special effects.
  • Ability to receive constructive feedback and eager to learn.
  • Ability to work independently and collaboratively.
  • Ability to meet deadlines for multiple projects simultaneously and be flexible to the ever-changing environment of a fast-growing company.
Skills/Requirements
  • Portfolio required. 
  • Bachelor’s degree in computer science/Media Art and Animation or equivalent work experience
  • Mid-level technical artist with 2-3 years of Experience
  • Create tools for the graphics team
  • Ability to accurately rig 2d/3d characters
  • Photoshop / illustrator / After Effects proficiency
  • Maya or other 3D program experience.
Note: All offers are contingent upon successful completion of a background check
 
*Posted positions are not open to third party recruiters and unsolicited resume submissions will be considered free referrals. 
 
AGS is an equal opportunity employer. 

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About The Company

AGS is a global company focused on creating a diverse mix of entertaining gaming experiences for every kind of player. Our roots are firmly planted in the Class II Native American gaming market, but our customer-centric culture and growth have helped us branch out to become a leading all-inclusive commercial gaming supplier. Powered by high-performing Class II and Class III slot products, an expansive table products portfolio, real-money gaming platforms and content, highly rated social casino solutions for operators and players, and best-in-class service, we offer an unmatched value proposition for our casino partners. Learn more at www.playags.com.


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