Technical Artist – Studio Sirens

11 Minutes ago • 3 Years + • $88,000 PA - $126,000 PA
Technical Art

Job Description

We are seeking a versatile Technical Artist to bridge art and engineering in Unreal Engine, ensuring visuals meet aesthetic and performance targets. This role involves leveling up pipelines, collaborating with artists, designers, and engineers, validating outsourced content, and building scalable workflows. Responsibilities include creating content, rigging characters, optimizing materials, and developing tools.
Good To Have:
  • Experience with Perforce/Git and production tracking (e.g., Jira).
  • Comfort with profiling tools and runtime performance optimization.
  • Prior experience working with outsourced or international teams.
  • Knowledge of shader authoring, VFX, or lighting pipelines.
  • Experience on live-service projects.
  • Experience with earlier version of Unreal Engine.
Must Have:
  • Create hands-on content (modeling, texturing, materials) for Unreal Engine.
  • Rig and skin characters, props, and creatures for gameplay.
  • Validate and integrate outsourced assets; ensure smooth technical handoff and import.
  • Partner with art/design/engineering to identify and resolve technical issues quickly.
  • Implement and optimize materials, shaders, and VFX to meet fidelity/performance goals.
  • Define and maintain art standards, documentation, and best practices across projects.
  • Develop/maintain tools, scripts, and pipelines to streamline production.
  • Research and propose new techniques, plugins, or processes to improve scalability and quality.
  • 3+ years as a Technical Artist on Unreal-based titles.
  • Proficiency in Maya, Blender, or 3ds Max, including rigging, skinning, and scripting (Python, MEL, or similar).
  • Strong understanding of Unreal Engine 5 material, asset, and rigging systems.
  • Familiarity with Blueprint scripting, asset integration, and performance optimization.
  • Ability to create and troubleshoot high-quality real-time art assets.
Perks:
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match

Add these skills to join the top 1% applicants for this job

real-time-vfx
3ds-max
rigging
github
unreal
game-texts
lighting-shading
texturing
prototyping
mel
git
python
perforce
jira
maya
blender

About Studio Sirens

Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and delivering high-quality DLC for the ARK franchise. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.

About the Role

We’re seeking a versatile Technical Artist to bridge art and engineering in Unreal Engine, ensuring visuals hit both aesthetic and performance targets while leveling up our pipelines and production quality. You’ll collaborate with artists, designers, and engineers, validate outsourced content, and build scalable workflows and tools that keep our content moving.

Job Type: Full-Time

Location: On-site (Hybrid may be considered)

Responsibilities

  • Create hands-on content as needed (modeling, texturing, materials) for Unreal Engine.
  • Rig and skin characters, props, and creatures for gameplay.
  • Validate and integrate outsourced assets; ensure smooth technical handoff and import.
  • Partner with art/design/engineering to identify and resolve technical issues quickly.
  • Implement and optimize materials, shaders, and VFX to meet fidelity/performance goals.
  • Define and maintain art standards, documentation, and best practices across projects.
  • Develop/maintain tools, scripts, and pipelines to streamline production.
  • Research and propose new techniques, plugins, or processes to improve scalability and quality.

Minimum Requirements

  • 3+ years as a Technical Artist on Unreal-based titles.
  • Proficiency in Maya, Blender, or 3ds Max, including rigging, skinning, and scripting (Python, MEL, or similar).
  • Strong understanding of Unreal Engine 5 material, asset, and rigging systems.
  • Familiarity with Blueprint scripting, asset integration, and performance optimization.
  • Ability to create and troubleshoot high-quality real-time art assets.
  • Excellent cross-discipline communication and collaboration.
  • Organized, resourceful, and proactive; focused on improving workflows and enabling team success.
  • Unreal Engine Experience: Preferred Proficiency with Unreal Engine 5

Nice to Have

  • Experience with Perforce/Git and production tracking (e.g., Jira).
  • Comfort with profiling tools and runtime performance optimization.
  • Prior experience working with outsourced or international teams.
  • Knowledge of shader authoring, VFX, or lighting pipelines.
  • Experience on live-service projects.
  • Experience with earlier version of Unreal Engine

Salary Range

$88k – $126k Annually

Why Join the Studio Sirens Team?

  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match

Additional Information

As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.

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