We are seeking a talented and experienced Senior UE5 Technical Artist to assume a pivotal role in the development process of our MMORPG for PCs and Consoles.
About us:Since its inception in 2011, GS Studio has been dedicated to crafting a wide array of games and applications collaborating with clients from Europe, Canada, and the USA. The journey began with a humble team of indie Flash game developers, which has since grown into a seasoned collective of game development veterans. With a deep passion for gaming and extensive knowledge of the field, GS Studio specializes in creating a variety of high-quality products. This includes engaging PC and Console games, immersive AR/VR experiences, and captivating mobile games.
Requirements: - 5+ years of experience as a Technical Artist, with at least 2 years of experience with UE5.
- Experience with World Partition and HLOD systems
- Deep understanding of PBR, shaders, Niagara, Lumen, Nanite, etc.
- Experience with Blueprints, materials, VFX creation, and integration.
- Strong scene and pipeline optimization skills.
- Knowledge of Maya, Blender, or similar tools.
- Excellent communication and teamwork skills.
It will be an advantage: - Experience in game development of AAA projects.
- Experience with large open-world projects.
- Participation in the release of commercial games.
Responsibilities: - Work closely with artists, programmers, and designers to integrate graphics solutions into the engine.
- Configure and support shaders, VFX, materials, and lighting techniques.
- Implement and automate tools to improve artist workflow.
- Optimize open world performance without compromising visual quality.
Working conditions: - Remote work from any location globally, with flexible hours.
- 8-hour workday tailored to your personal routine.
- Salary based on experience, with regular reviews to stay competitive.
- Benefits include paid sick leave, vacations, and holidays.
- Work in a transparent, friendly team with no micromanagement.
- Your creativity is valued, and your ideas will be implemented in our collaborative environment.