UI Artist (Remote)

1 Year ago • All levels

Job Summary

Job Description

UI Artist with strong UI skills and experience in prototyping software and game engines. Experience in Photoshop, Illustrator, and motion graphics is a plus.
Must have:
  • UI Artist
  • Prototyping Software
  • Game Engines
  • Photoshop, Illustrator
Good to have:
  • Motion Graphics
  • Animation Proficiency
  • 3D Knowledge
  • UX Wireframes

Job Details

Job Duties:

You will play a significant role in shaping the visual art to support the overall game design and user experience on our project. You will collaborate with others from diverse disciplines like design, art, and engineering to help craft a rich and immersive interactive experience, that balances the needs of gameplay design and art direction. We love games that play well and look great; our view is that well designed UI / UX positively contributes to a great overall game experience.

Responsibilities:

  • Develop and support UI and UX design needs in accordance with the project's artistic direction and game design philosophies
  • Mock-up UX wireframes, collaborating effectively with game design and art to visually represent game design intentions
  • Work with both Game & UX Designers to Concept, iterate, and produce assets throughout all stages of development from pre-viz to final game assets
  • Create and maintain a cohesive UI style guide with leads and key stakeholders
  • Prioritize, plan, and organize UI asset creation, working with development partners on how best to deliver and execute on the creative vision and ensuring delivery of AAA quality visuals.
  • Identify and implement best practices, workflows, and pipelines to improve team effectiveness to continuously look at self and professional development
  • Learn and research new tools and processes that help to elevate the quality of the UI deliverables and to improve the workflow within the development team.

Qualifications:

  • Strong UI abilities that demonstrates a strong grasp and understanding of the needs of UI in an interactive game experienced
  • Experience in a prototyping software (XD, balsamiq, axure, etc.)
  • Experience working in game engines (e.g. UNREAL, Unity, and other propriety or commercial engines), design toolsets and production pipelines is strongly desired
  • Proficiency in production software such as Photoshop, Illustrator (or equivalent software for asset generation) is required; Motion graphics and animation proficiency is a major plus.
  • Knowledge in 3D is a plus

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About The Company

Where imagination meets innovation, delivering limitless gaming experiences.

Fort Lauderdale, Florida, United States (Remote)

Fort Lauderdale, Florida, United States (Remote)

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