Unity Game DevOps / Build & Release Engineer

GlobalStep

Job Summary

GlobalStep is seeking a Unity-focused DevOps / Build Engineer to enhance game build and deployment pipelines. This role involves ensuring reliable, reproducible, and automated builds across target platforms, and managing smooth, timely releases. The engineer will collaborate with game developers, artists, and producers to streamline the build and release process, focusing on automation and efficiency.

Must Have

  • Design, maintain, and improve automated Unity build pipelines
  • Set up and manage CI/CD for Unity (batch mode builds)
  • Own build, versioning, and release processes
  • Debug and fix failed or slow Unity builds
  • Manage build environments (Windows / macOS / Linux build agents)
  • Handle platform-specific packaging and deployment: PC (Steam or standalone), Mobile (iOS / Android)
  • Implement build validation and basic tests
  • Improve build times and reliability
  • Document build and release procedures for the team
  • 3+ years experience with Unity in a professional or shipped project
  • Strong experience with CI/CD pipelines (GitHub Actions, GitLab CI, Jenkins, etc.)
  • Solid understanding of Unity batch mode builds
  • Experience with Git and branching strategies
  • Experience in debugging High impact and low complexity issues
  • Scripting experience (C#, Bash, Python, or similar)

Good to Have

  • Experience with Steamworks deployment
  • Mobile build signing (iOS certificates, Android keystores)
  • Experience with Addressables / Asset Bundles
  • Cloud build infrastructure (AWS / GCP / Azure)
  • Experience working on indie or live games

Job Description

We’re looking for a Unity-focused DevOps / Build Engineer to own and improve our game build and deployment pipeline. Your main responsibility will be ensuring reliable, reproducible, and automated builds across our target platforms, and making sure releases go out smoothly and on time. You will work closely with game developers, artists, and producers to remove friction from the build and release process.

Responsibilities

  • Design, maintain, and improve automated Unity build pipelines
  • Set up and manage CI/CD for Unity (batch mode builds)
  • Own build, versioning, and release processes
  • Debug and fix failed or slow Unity builds
  • Manage build environments (Windows / macOS / Linux build agents)
  • Handle platform-specific packaging and deployment:
  • PC (Steam or standalone)
  • Mobile (iOS / Android), if applicable
  • Implement build validation and basic tests
  • Improve build times and reliability
  • Document build and release procedures for the team

Requirements

  • 3+ years experience with Unity in a professional or shipped project
  • Strong experience with CI/CD pipelines (GitHub Actions, GitLab CI, Jenkins, etc.)
  • Solid understanding of Unity batch mode builds
  • Experience with Git and branching strategies
  • Experience in debugging High impact and low complexity issues
  • Scripting experience (C#, Bash, Python, or similar)

Nice to Have

  • Experience with Steamworks deployment
  • Mobile build signing (iOS certificates, Android keystores)
  • Experience with Addressables / Asset Bundles
  • Cloud build infrastructure (AWS / GCP / Azure)
  • Experience working on indie or live games

17 Skills Required For This Role

Problem Solving Github Unity Game Texts Gitlab C# Macos Linux Aws Azure Ci Cd Git Python Steamworks Github Actions Bash Jenkins

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