Vehicle Material Artist

1 Year ago • All levels
3D Art

Job Description

Vehicle Material Artist with strong PBR asset creation experience, proficient in texture authoring tools like Photoshop and Substance, and well-versed in vehicle mechanical composition.
Good To Have:
  • Unreal Engine
  • Substance Suite
  • 3ds Max
  • Maya
Must Have:
  • PBR Asset Creation
  • Texture Authoring
  • Vehicle Composition
  • Node Based Tools
Perks:
  • Private Pension
  • Private Healthcare

Add these skills to join the top 1% applicants for this job

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3ds-max
maya
lighthouse
material-creation
organisational-skills
confluence
jira
autodesk
photoshop
composition
rendering
artistic-vision
cross-functional
organisational-skills

Description

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent, and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will be able to create the best work of your career, in an environment that feels truly collaborative. You will learn from the best, and work alongside the future greats of the gaming industry.

As our Vehicle Material Artist, you will be helping develop our material library, elevate visual benchmarks, while managing performance targets. You will be well established in your field and passionate about the creation of materials for automotive use cases. You will have extensive experience in vehicle visualisation pipelines, with particular strengths in, materials and textures. You’ll be supported by the leadership of the vehicle art discipline and will collaborate with wider departments to execute on the artistic vision.

Key Duties Include

  • Researching, developing and documenting material creation processes.
  • Seeks out and engages with opportunities to increase team productivity
  • Ensure production of vehicle assets conform to the defined technical and artistic requirements
  • Mentor the internal and external teams to maintain quality and consistency
  • Self-managing personal deliverables, ensuring they meet the defined objectives, quality bar, and schedule
  • Support and inspire our junior and experienced vehicle artists

Requirements

  • Strong experience in creation of 'Physically Based Rendering' assets
  • Proficient with texture authoring tools such as Photoshop and Substance
  • An excellent understanding of the mechanical composition of vehicles
  • Well-practiced in precision modelling techniques for meticulous detailing
  • Extensive experience with node based tools such as Substance Suite, 3ds Max, Maya or equivalent
  • Strong organizational skills and disciplined work habits
  • Willingness to collaborate effectively with cross-functional teams
  • Approach the role with a professional mindset adhering to industry standards
  • A high standard of verbal and written communication skills

Desirable

Software experience

  • Unreal Engine, including material creation process
  • Office 365
  • Adobe: Creative Cloud, Substance Suite
  • Autodesk: Maya, 3D Studio Max
  • Game Engines: Bespoke, Common
  • Atlassian: Jira, Confluence
  • CAD Data Processing

Attributes

  • Problem Solver
  • Perfectionist
  • Confident
  • Inspirational

Benefits

  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support

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