VFX Artist (Contract)

IO Interactive

Job Summary

IO Interactive is looking for a Contract VFX Artist for the 007 First Light James Bond video game. The role involves creating, implementing, and optimizing real-time effects, destructible setups, and cinematic visual effects. The artist will also support art teams with automation, shaders, documentation, and scripts, and solve technical production issues. Collaboration with leads and team members to define VFX and tech art goals is essential.

Must Have

  • Create, implement, and optimize assets and systems for in-game, real-time effects.
  • Take ownership of creating destructible setups and content.
  • Deliver custom high-quality visual effects for the cinematic team.
  • Support art teams by providing automation, shaders, documentation, and scripts.
  • Solve technical production issues and define workflows.
  • Minimum 2 years of professional experience as a technical artist in gaming.
  • Expertise in particle effects, optimization techniques, and shader development.
  • Experience with 3D software like Maya, Blender, 3ds Max, AfterEffect, Houdini, Photoshop.
  • Hands-on experience with proprietary game engines.
  • Strong problem-solving skills.
  • Ability to contribute innovative and original ideas.
  • A team player fostering a collaborative environment.

Good to Have

  • Strong focus on VFX and/or cinematics.

Job Description

What you will do:

  • Create, implement, and optimize assets and systems for in-game, real-time effects (e.g., for particle effects, shaders, simulations, rigging of real-time dynamics etc.)
  • Take ownership of creating destructible setups and content.
  • Take responsibility for cinematic setups and deliver custom high-quality visual effects for the cinematic team.
  • Support art teams in achieving the visual target by providing automation, shaders, documentation, cinematic setups, and scripts.
  • Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for art, working in conjunction with art team and the programming team.
  • Collaborate with leads and team members to define and prioritize goals and tasks for visual effects and tech art.

Who you are:

  • Minimum of 2 years of professional experience as a technical artist in the gaming industry.
  • Demonstrated expertise in working with particle effects, optimization techniques, and shader development.
  • Previous hands-on experience with 3D software tools such as Maya, Blender, 3ds Max, Adobe AfterEffect, SideFX Houdini and/or Photoshop.
  • Hands-on experience with proprietary game engines.
  • Strong problem-solving skills and the ability to troubleshoot technical issues effectively.
  • A demonstrated ability to contribute innovative and original ideas across all facets of game production and development.
  • A team player, actively fostering a collaborative and supportive work environment, and dedicated to maximizing team and departmental performance.

We would love it if you had:

  • Strong focus on VFX and/or cinematics.

10 Skills Required For This Role

Real Time Vfx Team Player 3ds Max Rigging Shader Development Game Texts Houdini Photoshop Maya Blender

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