Card Game - T System Planner

6 Minutes ago • 5 Years + • Game Production

Job Summary

Job Description

This role involves leading the full lifecycle development of system frameworks for card tower defense mobile games, from initial concept to optimization. The successful candidate will be responsible for designing and implementing core systems, ensuring alignment with project goals, and continuously innovating to enhance game enjoyment. Strong planning, coordination, and a deep understanding of player psychology are essential for efficiently driving tasks and adapting to new project processes.
Must have:
  • Lead end-to-end system development for card tower defense mobile games.
  • Build core system frameworks matching project goals and functional needs.
  • Responsible for full lifecycle development of various systems.
  • Continuously explore innovative design ideas to enhance game fun.
  • Maintain clear thinking and efficiently promote task implementation.
  • 5+ years of system planning experience in game projects.
  • Strong sense of responsibility, fully controlling responsible modules.
  • Deep understanding and analysis of mainstream card, console, and online games.
  • Accurately grasp player psychology and market characteristics.
  • Strong teamwork and experience in leading large module collaborative development.
Good to have:
  • Successful online product experience.
  • Familiarity with "Watcher of Realms".
  • Proficient in product R&D, publishing, and version management processes.
  • Able to quickly adapt, execute, and optimize new project processes.

Job Details

Job Description

1. Lead the end-to-end development of the system direction for card tower defense mobile game projects, from 0 to 1, building the core system framework to ensure that system design and implementation accurately match the core goals and functional requirements of each version;

2. Take full responsibility for the full lifecycle development of various systems, covering the complete chain from direction planning, solution design, feature implementation to user feedback collection and iterative optimization;

3. Break through experience constraints, with "enhancing game fun" as the core guiding principle, continuously explore innovative design ideas;

4. Possess excellent planning and coordination abilities, able to maintain clear thinking in complex multi-threaded work, and efficiently promote the implementation of various tasks.

Job Requirements

1. Must have more than 5 years of experience in system planning, having fully participated in the entire process of game projects, with successful online product experience preferred;

2. Possess a strong sense of responsibility, capable of comprehensively controlling the entire process of the responsible module, and taking full responsibility for the final outcome;

3. Love the game industry, have in-depth understanding and analysis of mainstream card games, console games, and popular online games in the industry, familiarity with "Watcher of Realms" preferred;

4. Proficient in the entire process of product research and development, publishing, and version management, able to quickly adapt, execute, and optimize new project processes preferred;

5. Accurately grasp player psychology, with a deep understanding of domestic and international market characteristics and user needs;

6. Adhere to rigorous development principles, possess a strong sense of teamwork, and have successful experience in leading multi-threaded, multi-person collaborative development of large modules.

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About The Company

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