1. Assist the lead artist in determining the initial art style, create 3D characters according to original designs that meet project requirements, and follow up on and resolve issues with various models' implementation in the game;
2. Be able to formulate character model production specifications according to project style, and follow up on and review outsourcing work.
1. Familiar with DC IP, love superhero themes;
2. Proficient in common art software tools such as Maya/3DsMax, SP, PS, ZB, Bodypaint; familiar with human anatomy, and possess strong character modeling ability;
3. 5+ years of next-gen game work experience, with experience in American comic character facial sculpting, familiar with PBR+NPR stylized 3D production style;
4. Possess a solid art professional foundation, modeling ability, and color theory knowledge;
5. Possess good self-management awareness and high stress resistance;
6. Possess good teamwork awareness, good communication and comprehension skills, and a responsible attitude towards work.