CG Concept Artist (Marketing & Promotion)

1 Month ago • 5 Years + • Concept Art

Job Summary

Job Description

This role is for a CG Concept Artist responsible for designing and drawing scenes, buildings, props, and environments based on world-view settings and scripts for CG/PV use. The artist will collaborate with game product art, IP, and planning teams to ensure consistent art direction and maintain production timelines. Additionally, the role involves refining art materials for brand promotion to ensure high-quality IP exposure. Candidates should have over five years of game art experience, strong fundamentals, creativity, and teamwork skills.
Must have:
  • Design and draw scenes, buildings, props, and environments based on world view and script settings.
  • Collaborate with game product art, IP, and planning teams for art concept drafts.
  • Ensure overall art direction consistency for CG/PV.
  • Coordinate with art directors, directors, and producers on art requirements and timelines.
  • Refine art materials like KV/posters for brand promotion.
Good to have:
  • Complete project experience
  • Publishing experience

Job Details

Job Description

1. Based on the world view text settings and script settings, design and draw scenes/buildings/props/environments to meet the needs of the production team and achieve the required direction/quality/atmosphere for implementation.

2. Collaborate with game product art/IP/planning to output art concept drafts for use in CG/PV, ensuring consistency in the overall art direction.

3. Coordinate with art directors/directors/producers to jointly maintain the achievement of art requirements and time nodes during the production process.

4. Perform necessary refinement/polishing of art materials such as KV/posters involved in brand promotion to ensure the quality of IP exposure.

Job Requirements

1. More than five years of game art work experience (candidates with complete project experience or publishing experience are preferred), college degree or above in art-related majors, solid art fundamentals, strong visual coordination ability, and good aesthetic sense.

2. Possess good creativity and the ability to output it, rich imagination, and a high pursuit of quality in works.

3. Familiar with various art styles, extensive knowledge of art categories, and broad involvement in game playing.

4. Flexible art implementation ideas, not limited to conventional software tools, with a certain ability to learn and grow.

5. Good communication and expression skills, a high sense of teamwork, and a strong sense of responsibility.

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