The Obsidian Engine Programmer (Staff/Senior) will develop, debug, and optimize engine-level systems in the Unreal Engine.
THIS POSITION REQUIRES A MASTER’S DEGREE (OR FOREIGN EQUIVALENT) IN COMPUTER SCIENCE, ENTERTAINMENT TECHNOLOGY, SOFTWARE ENGINEERING, OR CLOSELY RELATED FIELD.
REQUIRED SKILLS: EXPERTISE/KNOWLEDGE OF:
Strong understanding of game engine technology with the ability to design and implement high-quality gaming experiences.
MUST POSSESS EXPERTISE/ KNOWLEDGE SUFFICIENT TO ADEQUATELY PERFORM THE DUTIES OF THE JOB BEING OFFERED. EXPERTISE/ KNOWLEDGE MAY BE GAINED THROUGH EMPLOYMENT EXPERIENCE OR EDUCATION. SUCH EXPERTISE/ KNOWLEDGE CANNOT BE "QUANTIFIED" BY "TIME."
May work from home up to 2 days a week
The estimated base pay range for this role is:
How to apply: Qualified applicants please send resume to: Joshua Huang: jhuang@obsidian.net. Must reference JOB CODE#: ZD-25 when applying.