Lead Level Designer

2 Months ago • All levels
Level Design

Job Description

We are seeking a Lead Level Designer to join our growing Design team, focusing on a new sci-fi IP. You will guide a team of designers from pre-production through shipping, overseeing level design development. Collaboration with the Head of Design, other designers, producers, and programmers is key to balancing creative vision with production realities. We foster a philosophy of growth, encouraging learning and career development within the team. This role involves leading the team with effective people management, performance reviews, and providing constructive feedback. You will also collaborate with production and art directors, verify level design quality, conduct gameplay evaluations, and act as a mentor to foster creativity and enthusiasm.
Must Have:
  • Lead a team of Level Designers
  • Manage team performance and development
  • Collaborate with Production, Art Director, Design Director
  • Verify level design quality
  • Conduct gameplay evaluations
  • Mentor and role model for the Design team
Perks:
  • Relocation package
  • Moving assistance
  • Temporary accommodation
  • Full support for transition

Add these skills to join the top 1% applicants for this job

performance-analysis
level-design

We want you to #JOINTHEREBELLION!

For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.

We are on the lookout for a Lead Level Designer to join a passionate and expanding Design team developing a new and exciting sci-fi IP with an attitude and philosophy based on by high levels of trust, autonomy, and collaboration.

As a Lead Level Designer, you will lead a team of designers on a brand-new project from pre-production to shipping, overseeing the development of the level design. You’ll collaborate with the Head of Design, Designers, Producers, and Programmers to balance creative vision with production realities.

Growth is a big part of the team’s philosophy, and we try to encourage people to learn new skills and work towards their career goals. You will help facilitate and encourage learning within the team and be a key point of contact should anyone feel they need assistance should they be struggling.

This exciting opportunity can be based out of either of our studios in Oxford or Warwick, offering flexibility, collaboration, and the chance to work with a world-class team! We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.

We believe in the power of face-to-face collaboration and encourage working from our studios. However, we understand that flexibility matters, so we’re open to discussing hybrid options based on individual needs.

Responsibilities

  • Lead a team of Level Designers with best practice people management techniques, proactively manage your team’s performance and professional development through performance review cycles giving constructive, actionable, relevant feedback.
  • Collaborate with Production, the Art Director and Design Director to balance creative vision with production realities.
  • Verify the quality of level design in the game, and make improvements where necessary to fit technical constraints and artistic direction.
  • Conduct gameplay evaluations with the Design Director, Lead Game Designer and Producer with the team providing feedback and suggestions to help fine-tune and improve the game.
  • Be an active mentor and role model for the Design team. Work to maintain morale and create an atmosphere of creativity and enthusiasm.

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