As a Level Artist, you will collaborate with Level Designers to create the visual aspects of game levels, adhering to gameplay constraints. You will consult reference materials, collaborate with concept artists, and contribute to storytelling through environmental design. Responsibilities also include building environments using pre-established modular kits, researching visual references, maintaining performance budgets, presenting work to the team, delegating tasks, and modeling objects according to the game design. You need to be a strong team player, and should respect game deliverables and milestone dates.
Good To Have:- Experience with Terrain and Foliage tools (Unreal 4 or 5)
- Experience creating VFX with Niagara
- Experience creating Shaders and Materials
- Experience with Substance Designer and/or Painter
- Experience with Blueprints (Unreal 4 or 5)
- Experience in scene lighting, LUMEN and Mesh Distance Fields (Unreal 4 or 5)
- Strong sense of responsibility and autonomy
- Ability to express one’s own ideas
- Respect the game’s deliverable and milestone dates
- Strong team player
- Ability to analyze and synthesize.
Must Have:- 3D artist diploma from recognized school
- Experience with Unreal 4 and/or 5
- Experience in creating objects or environments with 3D software.
- Experience in creating textures and manipulating shaders.
- Very good technical/artistic balance.
Perks:- Flexible work schedule
- Hybrid work
- Access to Groupe insurance
- Access to Groupe RRSPs
- Access to a telemedicine service for the family
- Bonus system