Maya Rigger

1 Month ago • 3 Years + • Rigging

Job Summary

Job Description

CI Games is seeking a talented Maya Rigger to contribute to their ambitious strategic roadmap with major releases planned for 2025-2028. The role involves working on the "Lords of the Fallen" franchise and future projects. Responsibilities include setting up and skinning high-quality character rigs in Maya, utilizing procedural tools, and working within a pipeline integrating Maya and Unreal Engine 5. The position also requires improving workflows, documenting pipelines, and collaborating with art and technical leadership. The role is fully remote, requiring ownership of tasks, adaptability to a fast-paced industry, and adherence to deadlines.
Must have:
  • 3+ years experience as a Rigger or Technical Animator
  • Strong Maya character rigging skills
  • Experience with Maya character skinning
  • Experience with Unreal Engine (preferably UE5)
  • Python coding experience or willingness to learn
  • Fluent English and excellent communication skills
  • Passion for the gaming industry
Good to have:
  • Utilize FaceFx for facial animation
  • Experience with ngSkinTools
  • Refine and improve workflows and pipelines
  • Support documentation for rigging pipeline
Perks:
  • Attractive remuneration and annual discretionary bonus
  • Generous benefits supporting wellbeing
  • Opportunities for professional development
  • Remote work with flexible schedules
  • Work with cutting-edge technologies
  • Diverse and inclusive workplace
  • Company events and merchandise
  • Access to all games released by CI Games

Job Details

Join CI Games and be part of shaping the future of gaming. As we embark on an ambitious strategic roadmap with major releases planned for 2025-2028, we're seeking a talented and dedicated Maya Rigger to help us create ground-breaking experiences that captivate players worldwide.

A career at CI Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry.

Key Responsibilities:

Ready for a new challenge? As a Maya Rigger at CI Games, you will work on the epic RPG Lords of the Fallen franchise and other exciting future projects.

Core Rigging & Implementation

  • Set up and skin high-quality character rigs in Maya, from initial skeleton layout to final deformation, learning and utilising our procedural tools.
  • Use tools like FaceFx to generate compelling facial animation directly from audio tracks.
  • Work within a pipeline that uses Maya and Unreal Engine 5 to bring our characters to life.

Pipeline & Process Improvement

  • Act as a guardian for quality, ensuring that artistic and animation goals are never compromised by technical limitations.
  • Help refine and improve our workflows and pipelines by collaborating closely with the Animation, Art, and Technical leadership teams.
  • Support documentation efforts for our rigging pipeline, ensuring clarity for both internal and outsourcing teams.

Ownership & Collaboration

  • Take full ownership of your assigned tasks, creating a plan for approval and delivering results to the highest possible quality.
  • Stay on the lookout for new techniques, processes, or tools in rigging and animation that could enhance our work.
  • Collaborate closely with your team, ensuring that all your work is handed over cleanly and with all necessary information to the next person in the pipeline.

Let's be honest!

On occasions, this role may be challenging.

  • The gaming industry is extremely fast-paced – project priorities can change quickly and deadlines can be tight.
  • You’ll need to be aware of the schedule and respect delivery time.
  • Your role will be fully remote which may be sometimes challenging.

    Key Requirements:

    • At least 3 years experience within the games industry in a Rigger or Technical Animation role
    • Strong knowledge of Maya character rigging, including IK solvers, deformer setups (like blendshapes), and procedural rig-building techniques.
    • Proven experience in Maya character skinning, comfortable using both 3rd-party tools (like ngSkinTools) and Maya’s native functionalities.
    • Experience with Unreal Engine (preferably UE5) and a good understanding of its animation workflow for importing and integrating assets.
    • Python coding experience, or a strong and demonstrable desire to learn.
    • Fluent English and excellent communication skills for effective team collaboration.
    • A genuine passion for the gaming industry and the craft of technical animation.

    What we offer:

    • Attractive remuneration and annual discretionary bonus.
    • Generous benefits supporting your wellbeing.
    • Opportunities for professional development within a supportive and collaborative team.
    • Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.
    • An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.
    • A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.
    • Company events and wrap-up parties, access to all games released by CI Games and company merchandise.
    • A chance to be part of something ground-breaking as we shape the future of gaming.

    Recruitment Process:

    • Once our Talent Acquisition team receives your application, together with the hiring team, we will review your CV, portfolio and the answers you provided in the application form and if all the boxes are ticked, we're moving to the next stage.
    • Initial call with Talent Acquisition Specialist - During this call you'll learn about the company and we learn about you. We'll talk about your experience & expectations with working in a fully remote environment and we'll talk about your expertise. We'll finish this call with some admin questions. There will be an opportunity for you to ask any questions as well.
    • After the initial call, usually 1 or 2 interviews with the hiring team follows. These interviews will be a bit more technical and will go deeper into your experience, skills & knowledge. As you would have signed an NDA by now, you'll also learn a bit more about the project you would work on. During these interviews we'll also focus on finding out whether you're a good fit for our company culture and that we share the same values.
    • We may or may not ask you to do the test - this is decided on an individual basis and you will receive instructions with the test.
    • If everything goes well, the last step in the recruitment process is the offer presentation call with the Talent Acquisition Specialist and your future line manager to discuss the offer and next steps to get you successfully on board.

    We are an equal opportunities employer, hiring and developing our best talent based on merit. Accessibility is at the heart of our games, and we are committed to not discriminating against people based on race, religion, gender, sexual orientation, national origin, age, disability, or social status. Should you require adjustments or flexible arrangements to interview, or take up a role with us, please let us know in your application and we will accommodate to the best of our ability.

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    About The Company

    Established in 2002, CI Games has carved its niche in the global gaming scene as an independent video game developer and publisher. Over two decades, the company has built a reputation for acclaimed titles like the Lords of the Fallen and Sniper Ghost Warrior franchises. Its third-party publishing arm, United Label, champions ambitious, meticulously crafted games such as Röki, Eldest Souls, and the Tales of Iron franchise. Embracing the future of work, CI Games has operated with fully remote teams since 2020, with most employees based throughout Europe.

    Warsaw, Masovian Voivodeship, Poland (Remote)

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