Senior 3D Character Artist (Dungeons & Dragons)

14 Minutes ago • All levels
Character Art

Job Description

Join our talented team as we embark on an uncharted gaming adventure! We're on the lookout for a passionate 3D Character Artist to contribute their skills to our Dungeons & Dragons® PC/console project. This innovative game will blend the features of action-RPG/survival with unique elements of life-simulation games to redefine the genre and capture the imaginations of players worldwide. As part of a co-development team based in Montreal, you will help shape the look and feel of the game’s characters and contribute to building a world full of life and personality.
Must Have:
  • Help define and develop the visual style, contributing ideas and supporting art direction throughout production.
  • Collaborate on the implementation of new techniques and automation processes to improve the character production pipeline.
  • Create high- and low-resolution characters under next-gen constraints.
  • Create characters, fantasy creatures, and monsters.
  • Perform UV mapping, texturing, and material balancing on both organic and hard-surface models.

Add these skills to join the top 1% applicants for this job

uv-mapping
game-texts
texturing

ABOUT YOU

Join our talented team as we embark on an uncharted gaming adventure! We're on the lookout for a passionate 3D Character Artist to contribute their skills to our Dungeons & Dragons® PC/console project. This innovative game will blend the features of action-RPG/survival with unique elements of life-simulation games to redefine the genre and capture the imaginations of players worldwide.

As part of a co-development team based in Montreal, you will help shape the look and feel of the game’s characters and contribute to building a world full of life and personality.

Main Tasks and Responsibilities

  • Help define and develop the visual style, contributing ideas and supporting art direction throughout production.
  • Collaborate on the implementation of new techniques and automation processes to improve the character production pipeline.
  • Create high- and low-resolution characters under next-gen constraints.
  • Creating characters, fantasy creatures, and monsters.
  • Perform UV mapping, texturing, and material balancing on both organic and hard-surface models.

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