Senior Character Artist

2 Months ago • 4-12 Years • 3D Art

About the job

Job Description

Senior Character Artist needed at Streamline, a video game development studio. Must have proficiency in Unreal Engine, 3dsMax/Maya/Blender, Substance Painter, Zbrush, and PBR workflow. You will create high-quality 3D characters for games and metaverse projects.
Must have:
  • Unreal Engine
  • 3dsMax/Maya/Blender
  • Substance Painter
  • Zbrush
Good to have:
  • Marvelous Designer
  • Hair Creation
  • Metahuman Workflow
  • Substance Designer
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Streamline is a creative development studio specializing in full video game development, game publishing, interactive digital assets, and metaverse creation. We provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. That means when you come to work at Streamline, expect to be challenged like you’ve never been challenged before.

We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward.


Streamline Values

  • Discipline
    Doing what needs to be done – without being told
  • Communication
    Double-triple checking information, tasks, project state
  • Responsibility
    Delivering work on-time, on-budget, at quality, without having to rework it
  • Accountability
    Accepting/learning from failures without blaming others
  • Mastery
    Putting in the effort to work, grow, & become the best we can be


Description

As a Senior Character Artist, you will need to solve a wide range of problems with well-rounded experience across 3D disciplines, with a specialization in the 3D Character production workflow. 

You deliver tasks on a timely manner, contributing towards the monthly content pushes and milestones. You take accountability of your task from start to end, ensuring the task gets handed over to the next part of production smoothly. You thrive on working collaboratively with the team and practice proactive communicative. You have a natural curiosity for all parts of the creative pipeline and invest time improving your skills.


Key Accountabilities

Senior Character Artist will be measured according to the metric below, on a five (5) score rating scale: 


Accountabilities

  • On-time delivery of tasks and time management
  • Proactive communication of delays and bottlenecks
  • Delivery of work according to project specifications and requirements
  • Delivery of work according to studio’s quality standards as specified by the discipline lead
  • Following instructions and adhering to best practice
  • Time-track daily with a written status update of your task
  • Improve skills and apply learning from one task to the next


Key Competencies

Senior Character Artist will possess the following competencies:


Competencies

  • Unreal Engine Character Set-up 
    • High-proficiency
  • 3dsMax or Maya or Blender 
    • High-proficiency
  • Substance Painter 
    • High-proficiency
  • Zbrush 
    • High-proficiency
  • PBR workflow
    • High-proficiency
  • Game asset pipeline (highpoly, game ready lowpoly, texturing, baking) 
    • High-proficiency
  • Human Anatomy 
    • High-proficiency
  • Cloth sculpting
    • High-proficiency


Additional Competencies

  • Hard-surface modelling (armors, etc.)
  • Marvelous Designer
  • Creature / Animal anatomy
  • Stylized characters
  • Hair creation (Xgen, Ornatrix, etc)
  • Metahuman Workflow
  • Substance Designer
  • Documentation
  • 3D Scanning
  • Unreal Engine Rendering (Lighting, Rendering)
  • Unreal Engine Shader Creation
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