1. Responsible for the development of battle and system functions based on state synchronization, including the development and maintenance of core modules such as skills, AI, and levels.
2. Responsible for the optimization and extension of logic terrain, pathfinding, movement, and physics modules.
3. Responsible for the development of battle-related pipelines and the implementation of efficiency tools.
4. Responsible for tracking and solving various difficult problems within combat.
1. Bachelor's degree or above, with more than 3 years of 3D game project development experience.
2. Familiar with Unity, proficient in one or more modules of Unity such as graphics rendering, resource management, performance analysis, and AI.
3. Proficient in C++, C#, Lua (or any other scripting language).
4. Solid computer science fundamentals, good learning ability, architecture design ability, and problem-solving ability.
6. Good at communication, team spirit, strong self-drive and stress resistance.
7. Experience in the following is preferred: