Senior Materials Artist

undefined ago • 6 Years + • Art

Job Summary

Job Description

As a Senior Material Artist, you will work independently to create and manage a material library for multiple departments, ensuring consistency, quality, and contextual needs. You will also play a role as needed in designing well-crafted environments for Cyberpunk 2 - the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. This role involves collaborating with various art and design teams, maintaining production pipelines, and mentoring team members.
Must have:
  • Participate in the creation of ideas and plans for locations/levels for Cyberpunk 2.
  • Collaborate with Art Directors and Art Leads to maintain artistic consistency and vision.
  • Provide guidance on materials and collaborate with Environment, Asset, Lighting and Character artists.
  • Create photorealistic materials for different uses (tiling, decals, atlases/arrays etc.) in a variety of tools.
  • Create high quality 3D models fitting the Cyberpunk 2 aesthetic.
  • Collaborating effectively with Level Designers, Concept Artists, Environment Artists and every team involved in creating locations.
  • Maintaining and improving production and optimization pipelines.
  • Putting finishing touches on locations and cutscenes with existing meshes, decals, and custom primitive data.
  • Mentor and provide feedback for team members.
  • Be a knowledge base for other artists.
  • 6+ years of experience in the video games industry and at least one AAA title shipped.
  • Excellent knowledge of physically based rendering (PBR).
  • Strong skills in procedural material creation software (Adobe Substance 3D Designer).
  • Good skills in one of the leading modeling packages (3DS Max, Maya, Blender etc.) and Photoshop.
  • Great sense of scale, proportions and composition.
  • Solid understanding of color theory and foundational lighting techniques.
  • Excellent eye for detail.
  • Excellent awareness of the role materials play in constructing the final frame and how materials fit in a project’s context.
  • Strong problem-solving skills.
  • Excellent communication and teamwork skills.
  • Passion for games.
Good to have:
  • Experience creating shaders and understanding of modern graphics pipelines.
  • Experience with photogrammetry in games.
  • An understanding of level design principles.
  • Experience with procedural content creation packages (Unreal PCG, Houdini, World Machine).
  • Sculpting skills.
Perks:
  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.
  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.
  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working!
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

Job Details

Company Description

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To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

---------------

As a Senior Material Artist, you will work independently to create and manage a material library for multiple departments, ensuring consistency, quality, and contextual needs. You will also play a role as needed in designing well-crafted environments for Cyberpunk 2 - the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise.

Daily responsibilities

  • Participate in the creation of ideas and plans for locations/levels for Cyberpunk 2.
  • Collaborate with Art Directors and Art Leads to maintain artistic consistency and vision for the game while building high quality materials and world.
  • Provide guidance on materials and collaborate directly with Environment, Asset, Lighting and Character artists involved in using the library of prepared materials.
  • Create photorealistic materials for different uses (tiling, decals, atlases/arrays etc.) in a variety of tools. Utilizing an excellent understanding of physically based rendering, art direction, player guidance and metrics.
  • Create high quality 3D models fitting the Cyberpunk 2 aesthetic.
  • Collaborating effectively with Level Designers, Concept Artists, Environment Artists and every team involved in creating locations.
  • Maintaining and improving production and optimization pipelines.
  • Putting finishing touches on locations and cutscenes with existing meshes, decals, and custom primitive data.
  • Mentor and provide feedback for team members.
  • Be a knowledge base for other artists.

Qualifications

--------------

  • 6+ years of experience in the video games industry and at least one AAA title shipped in portfolio.
  • Excellent knowledge of physically based rendering (PBR).
  • Strong skills in procedural material creation software (Adobe Substance 3D Designer).
  • Good skills in one of the leading modeling packages (3DS Max, Maya, Blender etc.) and Photoshop.
  • Great sense of scale, proportions and composition.
  • Solid understanding of color theory and foundational lighting techniques.
  • Excellent eye for detail.
  • Excellent awareness of the role materials play in constructing the final frame and how materials fit in a project’s context.
  • Strong problem-solving skills.
  • Excellent communication and teamwork skills.
  • Passion for games

Nice to have's

(Please note that these skills are not required to apply for the position)

  • Experience creating shaders and understanding of modern graphics pipelines.
  • Experience with photogrammetry in games.
  • An understanding of level design principles.
  • Experience with procedural content creation packages (Unreal PCG, Houdini, World Machine).
  • Sculpting skills.

Artists should include a portfolio to their application.

Additional Information

----------------------

Working mode: in-office in a hybrid or full-time capacity.

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

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About The Company

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

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