This Senior Technical Animator role involves developing and maintaining rigging and animation pipelines, creating high-quality character, creature, and prop rigs, and collaborating across departments. The position requires strong expertise in Maya rigging/skinning, anatomy, deformation, and facial rigging, alongside Python scripting for Maya and MotionBuilder. Candidates will contribute to pipeline tools, support cloth/hair simulation, and mentor less-experienced team members, ensuring scalable and reusable solutions for AAA game development.