Senior UI Artist

11 Minutes ago • All levels • UI Art

Job Summary

Job Description

People Can Fly, a leading independent AAA game development studio, is seeking a Senior UI Artist for an unannounced 2025 project. The role involves maintaining artistic direction and visual quality, producing high-quality, optimized UI art, and crafting engaging user interfaces. The artist will translate wireframes into polished assets, create detailed documentation, integrate feedback, and collaborate with various teams to ensure consistency and scalability. This position requires strong UI/UX principles, proficiency in Figma and Adobe Creative Suite, and experience shipping at least one AAA title.
Must have:
  • Maintain artistic direction and visual quality aligned with the project’s universe and vision.
  • Produce high-quality UI art that is technically optimized and aesthetically consistent.
  • Craft static and dynamic user interfaces that clearly communicate information and actions.
  • Translate wireframes into polished assets that meet technical specifications and deadlines.
  • Create and maintain detailed documentation outlining the UI’s visual language.
  • Actively participate in design and art reviews, adapting and implementing feedback.
  • Collaborate closely with UX Designers, Game Designers, Producers, and other stakeholders.
  • Develop and maintain project-specific style guides and high-fidelity asset libraries.
  • Strong portfolio demonstrating UI expertise.
  • At least one AAA title shipped.
  • Solid understanding of foundational art and design principles.
  • Deep understanding of UI/UX principles and conventions.
  • Skilled in applying accessibility best practices.
  • Advanced proficiency in Figma and other wireframing/prototyping tools.
  • Strong knowledge of Adobe Creative Suite.
  • Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting.
  • Proven understanding of UI design in games across multiple genres and platforms.
  • Excellent verbal and written communication skills in English.
  • Self-motivated and adaptable to new tools, styles, and workflows.
  • Strong collaborative and problem-solving skills across departments.
Good to have:
  • Previous experience with Maya.
  • Lua scripting and integration within UI systems.
Perks:
  • Benefit package 100% paid by PCF (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Job Details

Company Description

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Job Description

Artistic Direction and Quality

  • Maintain the artistic direction and visual quality aligned with the project’s universe and vision.
  • Produce high-quality UI art that is technically optimized and aesthetically consistent with the game’s visual style.
  • Craft static and dynamic user interfaces that clearly communicate information and actions while delivering an engaging and intuitive user experience.

Production & Deadlines

  • Translate wireframes into polished assets that meet technical specifications and deadlines.
  • Create and maintain detailed documentation outlining the UI’s visual language, including color theory, typography, iconography, visual hierarchy, and motion design—from concept through implementation and iteration.
  • Support bug fixing and contribute to R&D documentation and case studies in the internal knowledge base.

Feedback Integration

  • Actively participate in design and art reviews, adapting and implementing feedback from leads and peers in a professional manner.
  • Provide constructive input to elevate the overall visual quality of UI elements.

Collaboration & Communication

  • Engage in knowledge sharing across teams and departments.
  • Collaborate closely with UX Designers, Game Designers, Producers, and other stakeholders to prioritize and refine the visual direction of new and existing UI content.
  • Develop and maintain project-specific style guides and high-fidelity asset libraries to ensure consistency, scalability, and cross-team efficiency.
  • Participate in R&D initiatives to explore and integrate new techniques into pipelines and workflows.
  • Occasionally assist with recruitment efforts and onboarding of new team members.

Qualifications

  • Strong portfolio demonstrating UI expertise.
  • At least one AAA title shipped.
  • Solid understanding of foundational art and design principles: shape, form, texture, value, color, typography, and layout.
  • Deep understanding of UI/UX principles and conventions.
  • Skilled in applying accessibility best practices (color contrast, scale, typography, etc.).
  • Advanced proficiency in Figma and other wireframing/prototyping tools.
  • Strong knowledge of Adobe Creative Suite.
  • Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting.
  • Proven understanding of UI design in games across multiple genres and platforms.
  • Excellent verbal and written communication skills in English.
  • Self-motivated and adaptable to new tools, styles, and workflows.
  • Strong collaborative and problem-solving skills across departments.

Nice to have

  • Previous experience with Maya.
  • Lua scripting and integration within UI systems.

Additional Information

What we offer:

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

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About The Company

People Can Fly is one of the most experienced Polish video game developers. Our studio has made its mark with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, Outriders.Join our PCFcrew and let's develop new, exciting projects together.

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