Senior Weapon Concept Artist - Treyarch (Los Angeles)

3 Months ago • 5 Years + • Concept Art • $80,800 PA - $149,400 PA

Job Summary

Job Description

Treyarch seeks a Senior Weapon Concept Artist to contribute to the creative vision of weapon design for the Call of Duty brand. Responsibilities include brainstorming imaginative weapon and prop designs, creating high-quality concept art (sketches to 3D renders), utilizing 3D applications for design problem-solving, and collaborating with various teams. The role requires expertise in digital art, 3D modeling, traditional art fundamentals, material surface communication, and generative AI tools. Candidates should demonstrate exceptional creativity, strong communication skills, and the ability to manage timelines effectively. Experience in the games or film industry designing weapons and props for commercial titles is essential.
Must have:
  • 5+ years experience in games/film weapon design
  • Exceptional creativity in weapon design
  • Advanced digital art & compositing skills
  • 3D modeling experience
  • Strong traditional art skills
  • Understanding of mechanical function
  • Mastery of Adobe Creative Suite
  • Generative AI tool experience
  • Strong portfolio showcasing weapon designs
Good to have:
  • Familiarity with Treyarch lore and Call of Duty
  • Passion for video games and pop culture
  • Knowledge of 3D software (Maya, Modo, etc.)
  • Knowledge of military application and history
Perks:
  • 20 vacation days and 16 holidays
  • 10 weeks of family leave
  • Free lunches and snacks
  • Comprehensive healthcare
  • Relocation assistance (if applicable)

Job Details

Job Title:

Senior Weapon Concept Artist - Treyarch (Los Angeles)

Requisition ID:

R024142

Job Description:

Treyarch is looking for an experienced, self-driven, imaginative, and versatile Senior Weapon Concept Artist to join our in-house team in Los Angeles or Vancouver. You will work with multiple stakeholder groups on creating and improving exciting designs for weapons and props using your creativity, traditional digital illustration skills, and generative AI tools. This role is ideal for someone bursting with ideas and that enjoys contributing to the creative vision of weapon design for the Call of Duty brand.

What you’ll do…

  • Brainstorm with stakeholders on imaginative new ideas for weapon and prop designs.
  • Create high quality concept art for both grounded and exotic weapons and props – ranging from loose exploration sketches all the way to fully rendered 3D designs.
  • Use 3D applications to explore, problem solve, and communicate weapon and prop functionality.
  • Create paint-overs on temporary art assets to push visuals further and problem solve.
  • Design alternate variants of existing weapons and props.
  • Use generative AI tools to enhance your production capabilities.
  • Work closely with art directors, artists, animators, and designers on the design and function of weapons and props.
  • Confidently self-manage timelines, workloads, and regularly communicate with stakeholders and implement their feedback.

To succeed you should have…

  • 5+ years of demonstrated experience in the games or film industry, designing weapons and props for commercial titles.
  • Exceptional creativity in transforming business needs into iconic weapon and prop designs.
  • Advanced skills in digital photo manipulation, image clean-up, and compositing elements to create exciting visuals.
  • Extensive experience using 3D modeling applications to communicate design intentions.
  • Strong background in traditional art skills, understanding fundamentals like proportion, scale, value, and color theory.
  • Strong sketching abilities as well as rendering, graphic design, and iconography.
  • A strong understanding of material surfaces and the ability to communicate them visually.
  • Excellent understanding of mechanical function and purpose and the ability to communicate this for both grounded and exotic hard-surface designs.
  • Knowledgeable in weapon design across various eras and genres.
  • An understanding of the relevance of art to gameplay.
  • Mastery of Adobe Creative Suite including Photoshop.
  • Work samples showing knowledge of generative AI tools like Stable Diffusion, Vizcom, Dall-E, or equivalent.
  • Knowledge on which art techniques to employ to deliver weapon and prop art deliverables on time while communicating what is needed to the team, with an excellent attention to design, detail, form, and function.
  • Be fast and organized at researching and reference gathering.
  • A collaborative and team player approach, being able to contribute ideas, take direction, and react to stakeholder feedback.
  • The ability to learn new tools quickly and effectively.
  • A robust online portfolio showcasing conceptual thinking, meticulous execution, and versatility in creating amazing weapon designs across multiple themes and styles.
  • Willingness to complete a test if requested.

We’d love it if you also have...

  • An understanding and familiarity with Treyarch lore, game history, Call of Duty, and design themes.
  • A passion for video games, music, movies, graphic novels, and other elements of pop culture.
  • Knowledge in common 3D software such as Maya, Modo, 3ds, or sketch up to facilitate concept creation.
  • Knowledge of general military application, history, and authenticity.

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

About Treyarch

Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.

At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.

Studio culture and development, we believe it’s a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.

These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.

We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to . General employment questions cannot be accepted or processed here. Thank you for your interest.

To learn more about our studio, please visit us at , on Facebook at , and @treyarch on Twitter.

PS, we’ve also got some pretty amazing office perks and benefits, like 20 vacation days and 16 holidays, 10 weeks of family leave, free lunches and snacks at our office, comprehensive healthcare, and more! Check out all the details here for more information:

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!  Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.  You can learn more by visiting .

In the U.S., the standard base pay range for this role is $80,800.00 - $149,400.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Similar Jobs

SuperPlay - LEAD 3D ARTIST

SuperPlay

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
5 Months ago
Treyarch - PRINCIPAL CHARACTER CONCEPT ARTIST - TREYARCH (VANCOUVER)

Treyarch

Vancouver, British Columbia, Canada (On-Site)
5 Months ago
SKYDANCE - Lead Color and Imaging Engineer

SKYDANCE

Los Angeles, California, United States (Hybrid)
4 Months ago
Insomniac Games - Director, Design Management

Insomniac Games

California, United States (On-Site)
2 Months ago
Romero Games - Senior Cinematic Animator

Romero Games

Galway, County Galway, Ireland (Remote)
4 Months ago
Juego Studios - Senior 2D Artist

Juego Studios

Bengaluru, Karnataka, India (On-Site)
4 Months ago
Outplay - Senior Artist

Outplay

Dundee, Scotland, United Kingdom (Hybrid)
1 Month ago
Kefir Games - Middle Concept Artist

Kefir Games

Cyprus (On-Site)
5 Months ago
PlatinumGames - Concept Artist

PlatinumGames

(On-Site)
2 Months ago
PearlAbyss - Background Concept Designer

PearlAbyss

(On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Playground Games - Senior Character Artist

Playground Games

England, United Kingdom (Hybrid)
4 Months ago
Ubisoft - CHARACTER ARTIST SENIOR

Ubisoft

Montpellier, Occitanie, France (On-Site)
3 Months ago
Keywords Studios (Player Support) - Senior Animator 资深动画师

Keywords Studios (Player Support)

Beijing, Beijing, China (On-Site)
10 Months ago
Ubisoft - Senior Technical Artist(Assassin's Creed)

Ubisoft

Chengdu, Sichuan, China (On-Site)
5 Months ago
Ubisoft - Senior Gameplay Animator

Ubisoft

Montreal, Quebec, Canada (Hybrid)
1 Month ago
Netflix - Character FX Artist

Netflix

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
Infinity Ward - Senior AI Animator

Infinity Ward

California, United States (On-Site)
1 Month ago
SuperPlay - Technical Artist

SuperPlay

Poland (Remote)
1 Month ago
Unity - Senior Developer Relations Manager

Unity

France (Remote)
4 Months ago
Haptic - Senior 3D Creative Designer

Haptic

Paris, Île-de-France, France (Remote)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Vancouver, British Columbia, Canada

Super - Corporate Strategy Intern

Super

Toronto, Ontario, Canada (Remote)
3 Months ago
PTW - Contract Generalist Programmer - Unreal Engine (Remote)

PTW

Quebec, Canada (Remote)
6 Months ago
Keywords Studios (Player Support) - Animateur(-trice) 3D principal(e) / Lead 3D Animator

Keywords Studios (Player Support)

Québec City, Quebec, Canada (On-Site)
10 Months ago
Luxoft - Senior Angular Developer

Luxoft

Mississauga, Ontario, Canada (On-Site)
3 Months ago
Scanline VFX - Lead Software Engineer (Maya)

Scanline VFX

Vancouver, British Columbia, Canada (Hybrid)
5 Months ago
Intrepid Studios,  Inc  - Senior VFX Artist

Intrepid Studios, Inc

Canada (On-Site)
7 Months ago
Google - Software Developer Intern, PhD, Summer 2025

Google

Toronto, Ontario, Canada (On-Site)
5 Months ago
Ubisoft - Programming Team Lead (Engine)

Ubisoft

Saguenay, Quebec, Canada (Hybrid)
10 Months ago
Don't Nod - Candidature spontanée

Don't Nod

Montreal, Quebec, Canada (On-Site)
9 Months ago

Get notifed when new similar jobs are uploaded

Concept Art Jobs

Riot Games - Manager, Concept Art (Cosmetics) - League of Legends

Riot Games

Dublin, County Dublin, Ireland (On-Site)
4 Months ago
Epic Games - FX Artist

Epic Games

London, England, United Kingdom (On-Site)
3 Months ago
Activision - Expert Character Artist

Activision

Malmö, Skåne County, Sweden (Hybrid)
3 Months ago
Embark Studios - Concept Artist

Embark Studios

Stockholm, Stockholm County, Sweden (On-Site)
5 Months ago
Larian Studios - Lead Character Artist

Larian Studios

Barcelona, Catalonia, Spain (On-Site)
1 Month ago
Greensky Games - Illustrator (Contract)

Greensky Games

Canada (Remote)
7 Months ago
Fortis Games - Lead Concept Artist

Fortis Games

Romania (On-Site)
2 Months ago
CCP Games - Principal Character Artist

CCP Games

London, England, United Kingdom (On-Site)
1 Month ago
Embark Studios - Character Artist - Games

Embark Studios

Stockholm, Stockholm County, Sweden (On-Site)
2 Months ago
Visual Concepts - Environment Artist

Visual Concepts

Budapest, Hungary (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Founded in 1979, Activision continues to disrupt the world of entertainment with its extensive roster of epic blockbuster games -- Pitfall®, Tony Hawk®, Guitar Hero®, Crash Bandicoot™, Skylanders™, Bungie’s Destiny and Call of Duty.®


As the leading worldwide developer, publisher and distributor of interactive entertainment and products on consoles, mobile and PC, our “press start” is simple: delight players around the world with innovative, fun, thrilling, and engaging entertainment experiences.


Activision is headquartered in Santa Monica, and publishes globally in markets including U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Poland, Sweden, Spain, Denmark, the Netherlands, New Zealand, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan.


At Activision, we strive to connect and engage our global player community through entertainment. Our success comes from the passionate, talented and diverse team of people behind our world-class franchises. Ensuring Activision is an inclusive workplace where everyone can thrive will help us deliver a new era of epic entertainment for our players.

Santa Monica, California, United States (On-Site)

United States (On-Site)

London, England, United Kingdom (Hybrid)

Santa Monica, California, United States (Hybrid)

Montreal, Quebec, Canada (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Los Angeles, California, United States (Hybrid)

View All Jobs

Get notified when new jobs are added by Activision

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug