Software Engineer II - Online (Apex Legends)

2 Weeks ago • 5 Years +

About the job

Reporting to a Engineering Lead as a Software Engineer - Online Services you'll be responsible for:

  • Maintenance, and support of backend services and infrastructure; these backend services power key features on APEX Legends including Matchmaking, Commerce, Authentication, Progression, and more.

  • Write code to support feature development on APEX Legends online features.

Our Software Engineers / SRE's are more generalists as opposed to specialists - meaning you'll move between different domains of technology in the game's online space as you grow your understanding of our technology ecosystem.

Responsibilities

Development:

  • Hands-on development in multiple areas of technology in the game (mostly backend - PHP/Lua, occasionally client/server - C++).

  • Author Technical Design Documentation (TDDs) to explain your vision of the architecture for new systems and features, expressing not only WHAT you're building, but WHY you're building it.

  • Collaborate with other engineers in the wider APEX team on feature discussions / requirements gathering, architecture and design reviews, code reviews, and similar.

  • Grow a depth of expertise of Respawn's game technology across Client, Server, and Backend.

SRE / DevOps:

  • Perform / support deployments, updates, and similar to/for services and infrastructure.

  • Support ad-hoc DevOps needs, and build automation systems to reduce manual toil.

  • Provide hands-on technical support during service affecting events.

Requirements

  • 5+ years of professional experience as one/more of a Software Engineer / SRE / DevOps engineer.

  • Experience collaborating across a team of engineers.

  • Grasp of Linux systems, networking, and security.

  • Public cloud experience with one of AWS / GCP / Azure.

  • Experience working with Databases

  • Proficiency in at least one modern programming language and ready for more

  • Relevant experience in backend / service development and operations, and familiarity with Game Client / Game Server development.

Bonus:

  • Shipped at least 1 AAA title in a large (100+ person) game team.

  • Shipped at least 1 Live Service game with high scale (1M+) concurrency.

  • Experience with first person shooters.

  • Proficiency in C++, PHP, Lua

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento): º $122,300 - $170,600 USD Annually

  • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $96,400 - $133,900 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. "

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Washington, United States (On-Site)

Florida, United States (On-Site)

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