Software Engineer Intern (Fall 2025)

3 Weeks ago • Upto 1 Years

About the job

SummaryBy Outscal

Software Engineer Intern at PopCap, working on Plants vs. Zombies 3. Build features, tools, and infrastructure, and fix bugs. Must have proficiency in C# or similar, experience with Unity game engine.

Software Engineering Intern Fall 2025

WE WANT YOUR BRAINS… PopCap is looking for brainy and skillful people with a passion for making the world's best games. What's in it for you? A super-fun environment, rewarding work, and lots of great perks. PopCap is looking for a software engineer to add to our Plants vs. Zombies franchise, contributing to features and tools for our in-development game Plants vs. Zombies 3.

As an engineer, you will build features, tools, infrastructure, and fix bugs. You will work directly with other accomplished software engineers, artists, and designers to help continue delivering a long running and beloved IP to our players, Plants vs Zombies!

Experience:

  • Proficiency in C# or similar (C++, Java)
  • Experience with Unity game engine or similar
  • Experience with CI/CD tools (Jenkins, GitLab) is a bonus

Electronic Arts is looking for students to join our world-class internship experience. Summer and Fall 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates

You must be available for a full-time paid internship in the Summer or Fall of 2025.

We are only considering students who will be enrolled in an accredited degree program in the Summer or Fall of 2025, slated to graduate no earlier than December 2025, May 2026 for Fall Internships. Applicants must be legally authorized to work in the US or Canada on a full-time basis during the 3 month Internship or 4 month co-op. Visa sponsorship is not available for this position.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):

º $24 - $38

  • Washington (depending on location e.g. Seattle vs. Spokane):

º $24 - $33

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):
    º $31 - $34 CAN Hourly

    The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k).
$24 - $38/yr (Outscal est.)
$31/yr avg.
Seattle, Washington, United States

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Telangana, India (On-Site)

England, United Kingdom (On-Site)

Victoria, Australia (On-Site)

Shanghai, China (On-Site)

British Columbia, Canada (On-Site)

British Columbia, Canada (Remote)

California, United States (On-Site)

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