Sound Designer

1 Month ago • 2 Years + • Design

Job Summary

Job Description

As a Sound Designer, you will be a key member of the team working on the upcoming Survival title, the sequel to Alien: Isolation. You will collaborate with the team to deliver world-class audio, taking ownership of key areas of the audio experience, contributing new ideas and innovations to enhance the game. Expert technical skills within Wwise and Unreal are required for this role, including experience with designing and implementing content for audio systems, such as dialogue, music, animation, and physics.
Must have:
  • 2 or more full development cycles in a Sound Design role
  • Create compelling cinematic audio using recording, design & interactive techniques
  • Expertise in Wwise and Unreal
Good to have:
  • Experience on first-person horror and/or narrative adventure games
  • Technical skills such as scripting or light programming ability
  • Professional experience with linear cinematic audio
Perks:
  • Work from Anywhere for a temporary period each year (restrictions apply such as VISAs)
  • Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays
  • Bespoke relocation package for you and your dependents
  • Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening
  • Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all Bank holidays
  • Join our Diversity and Inclusion Network – an employee-led group
  • Season ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on site
  • Wellbeing support and virtual confidential counselling
  • Community activities including parties, football and more
  • Our studio sites have disabled access.

Job Details

Based at our well-established studio in Horsham, in the heart of West Sussex, you will be working as a key member of the team on our upcoming Survival title, the sequel to Alien: Isolation. In this role, you will be able to make a real impact on our games, while bringing your knowledge and experience to help push the boundaries of the genre by collaborating with the wider development team - striving to make our titles better than ever before. 
 
Joining our award-winning audio department, the ideal candidate will be:
  • Extremely passionate about sound design and game audio
  • A fast learner with great creative and technical abilities
  • A good analytical and creative thinker with strong skills interpreting briefs or feature requirements
  • Self-driven  
  • Motivated by working alongside others in a team environment 
Applications without a showreel won’t be reviewed, so please remember to include some examples of your best work.  

Key Responsibilities:
This is a great opportunity to become part of a growing, friendly team and make a meaningful impact on a fantastic project from an early stage of development. 
As a Sound Designer you will work collaboratively across the team, with all disciplines to deliver world-class audio for this title. 
Expert technical skills within Wwise and Unreal are required for this role, including experience with designing and implementing content for audio systems, for example; dialogue, music, animation, physics. 
Taking ownership over key areas of the audio experience, you will have a thorough understanding of the game vision and pillars and take the initiative to enhance the game through the audio experience – actively contributing new ideas and innovations. 
 
Knowledge, Skill and Experience  
 Essential
  • A degree level qualification in audio technology, sound design or related qualification
  • 2 or more full development cycles in a Sound Design role
  • Ability to create compelling cinematic audio using a range of recording, design and interactive techniques
  • Highly skilled at: 
    - Field and studio recording 
    - Sound design 
    - Music system and content design 
  • Wwise and Unreal expertise
Desirable
  • Experience working on first-person horror and/or narrative adventure games
  • Technical skills such as scripting or light programming ability
  • Professional experience with linear cinematic audio  
About Creative Assembly
Creative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades.
 
We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities.
 
We are located in Horsham, UK and Sofia, Bulgaria.
We offer many benefits to support you and your family including:
  • Work from Anywhere for a temporary period each year (restrictions apply such as VISAs)
  • Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays
  • Bespoke relocation package for you and your dependents
  • Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening
  • Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all Bank holidays
  • Join our Diversity and Inclusion Network – an employee-led group
  • Season ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on site
  • Wellbeing support and virtual confidential counselling
  • Community activities including parties, football and more.
  • Our studio sites have disabled access.
 
We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.
 
Note to Recruitment Agencies: SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can be found here.
 

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